It's nice to avoid X server crashes (by not passing negative values to
select(3)).
For more information:
http://article.gmane.org/gmane.comp.freedesktop.xorg.devel/37388
Signed-off-by: Felipe Contreras
---
src/sna/sna_accel.c | 3 +++
1 file changed, 3 insertions(+)
diff --git a/src/sna/sna_ac
On Thu, Oct 03, 2013 at 01:29:29AM -0500, Felipe Contreras wrote:
> It's nice to avoid X server crashes (by not passing negative values to
> select(3)).
>
> For more information:
> http://article.gmane.org/gmane.comp.freedesktop.xorg.devel/37388
>
> Signed-off-by: Felipe Contreras
Thanks for th
On Thu, Oct 3, 2013 at 2:36 AM, Chris Wilson wrote:
> On Thu, Oct 03, 2013 at 01:29:29AM -0500, Felipe Contreras wrote:
>> It's nice to avoid X server crashes (by not passing negative values to
>> select(3)).
>>
>> For more information:
>> http://article.gmane.org/gmane.comp.freedesktop.xorg.devel
On Thu, Oct 03, 2013 at 03:06:03AM -0500, Felipe Contreras wrote:
> On Thu, Oct 3, 2013 at 2:36 AM, Chris Wilson wrote:
> > On Thu, Oct 03, 2013 at 01:29:29AM -0500, Felipe Contreras wrote:
> >> It's nice to avoid X server crashes (by not passing negative values to
> >> select(3)).
> >>
> >> For m
On Thu, Oct 3, 2013 at 3:17 AM, Chris Wilson wrote:
> On Thu, Oct 03, 2013 at 03:06:03AM -0500, Felipe Contreras wrote:
>> On Thu, Oct 3, 2013 at 2:36 AM, Chris Wilson
>> wrote:
>> > On Thu, Oct 03, 2013 at 01:29:29AM -0500, Felipe Contreras wrote:
>> >> It's nice to avoid X server crashes (by n
On Thu, Oct 03, 2013 at 04:09:32AM -0500, Felipe Contreras wrote:
> On Thu, Oct 3, 2013 at 3:17 AM, Chris Wilson wrote:
> > That will hopefully catch which path is consuming too much time
>
> This is what I got:
>
> restarting timeout[2] (14, 0, 0)
> restarting timeout[0] (16, 0, 0)
> restarting
On Thu, Oct 3, 2013 at 4:15 AM, Chris Wilson wrote:
> On Thu, Oct 03, 2013 at 04:09:32AM -0500, Felipe Contreras wrote:
>> On Thu, Oct 3, 2013 at 3:17 AM, Chris Wilson
>> wrote:
>> > That will hopefully catch which path is consuming too much time
>>
>> This is what I got:
>>
>> restarting timeou
On Thu, Oct 03, 2013 at 10:56:43AM -0500, Felipe Contreras wrote:
> On Thu, Oct 3, 2013 at 4:15 AM, Chris Wilson wrote:
> > On Thu, Oct 03, 2013 at 04:09:32AM -0500, Felipe Contreras wrote:
> >> On Thu, Oct 3, 2013 at 3:17 AM, Chris Wilson
> >> wrote:
> >> > That will hopefully catch which path
On Thu, Oct 3, 2013 at 11:01 AM, Chris Wilson wrote:
> On Thu, Oct 03, 2013 at 10:56:43AM -0500, Felipe Contreras wrote:
>> On Thu, Oct 3, 2013 at 4:15 AM, Chris Wilson
>> wrote:
>> > On Thu, Oct 03, 2013 at 04:09:32AM -0500, Felipe Contreras wrote:
>> >> On Thu, Oct 3, 2013 at 3:17 AM, Chris Wi
On Thu, Oct 03, 2013 at 11:19:56AM -0500, Felipe Contreras wrote:
> On Thu, Oct 3, 2013 at 11:01 AM, Chris Wilson
> wrote:
> > Oh, TearFree. That explains it. I plan to fix that up very soon.
>
> Cool. Any idea why this happens only in this game, and only in that
> exact loading screen?
No. Jus
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