glamor: rendercheck fixes and picture handling simplification

2015-07-08 Thread Eric Anholt
This series came out of the process of trying to figure out if I could safely store a8 pixmaps in an a8r8g8b8 FBO, to improve glamor performance on VC4 (which doesn't support 8-bit FBOs). It turns out the answer is not quite, but the Render code had a lot of bugs obscuring that fact.

Re: glamor: rendercheck fixes and picture handling simplification

2015-07-08 Thread Dave Airlie
On 9 July 2015 at 05:45, Eric Anholt e...@anholt.net wrote: This series came out of the process of trying to figure out if I could safely store a8 pixmaps in an a8r8g8b8 FBO, to improve glamor performance on VC4 (which doesn't support 8-bit FBOs). It turns out the answer is not quite, but the