This series came out of the process of trying to figure out if I could
safely store a8 pixmaps in an a8r8g8b8 FBO, to improve glamor
performance on VC4 (which doesn't support 8-bit FBOs). It turns out
the answer is not quite, but the Render code had a lot of bugs
obscuring that fact.
On 9 July 2015 at 05:45, Eric Anholt e...@anholt.net wrote:
This series came out of the process of trying to figure out if I could
safely store a8 pixmaps in an a8r8g8b8 FBO, to improve glamor
performance on VC4 (which doesn't support 8-bit FBOs). It turns out
the answer is not quite, but the