On Sat, 6 Jul 2002, Nick Name wrote:
Sorry to bother you all, but this is not the kind of question you can
ask google: have you ever heard of an X server implementation *for*
opengl? IE: an X server which runs on top of Opengl.
I would like such a thing, because it could allow me to
On Sat, 6 Jul 2002 09:15:28 +0100 (BST)
Dr Andrew C Aitchison [EMAIL PROTECTED] wrote:
If you are prepared to optimize for a particular OpenGL
implementation, you might well be able to point the X server at a
piece of offscreen video memory and have the hardware accelerate the
X
On Sat, 6 Jul 2002, Dr Andrew C Aitchison wrote:
On Sat, 6 Jul 2002, Nick Name wrote:
Sorry to bother you all, but this is not the kind of question you can
ask google: have you ever heard of an X server implementation *for*
opengl? IE: an X server which runs on top of Opengl.
I
On Sat, 6 Jul 2002 12:35:32 -0700 (PDT)
Mark Vojkovich [EMAIL PROTECTED] wrote:
Rendering the entire X11 primitive set in OpenGL
probably isn't possible because X11 has things that aren't in
OpenGL - like planemasks. So you'd have to fall back to a drawpixels
sort of implementation if
Note that X11 is a pixel-perfect specification, so the likelyhood
of your OpenGL implementation being able to draw anything other than
glRectangle properly is slim to none.
Right... many things to think about.
Thanks
Vincenzo
___
Xpert
Sorry to bother you all, but this is not the kind of question you can
ask google: have you ever heard of an X server implementation *for*
opengl? IE: an X server which runs on top of Opengl.
I would like such a thing, because it could allow me to experiment
something like a 3d world with, say,
Hmm - how meta is that ;-)
Seriously, IIRC, GGI allowed something like this. I
distinctly remember seeing a demo with a cube that had
six different WMs on each of its sides. GGI had the
problem of being slow (well, unaccelerated anyway) and
kernel-version dependent, though.
--- Nick Name