13.04.2011 10:36, Anton Gladky:
Is it ok for everybody to fix the code by this way?
There is almost everywhere "if(!I->isReal()) continue;", but it insufficient,
probably...
This is not a case.
If you look at BodyContainer::erase and InteractionContainer::erase you
will see differencies.
Fo
Hi,
In function Shop::getStressForEachBody stresses is calculated relavite
crossSection = pi * min(R1,R2)^2.
But why not relative contact_spot_area = pi * [
min(R1,R2)^2-(min(R1,R2)-penetrationDepth/2)^2 ] ?
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01.04.2011 17:06, Sergei D. пишет:
This would be a good candidate for blueprint, no? Is there a precise
reason why meshed objects can't be dynamic?
Dynamic of meshed objects can be calculated as dynamic of a clump of
facets, I think. But it it requires a mass and inertia for such
This would be a good candidate for blueprint, no? Is there a precise
reason why meshed objects can't be dynamic?
Dynamic of meshed objects can be calculated as dynamic of a clump of
facets, I think. But it it requires a mass and inertia for such clump.
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22.03.2011 16:13, Anton Gladky wrote:
Yes, you are right.
You have put in this code the idea of insertionsortcollider, which is
in the trunk now?
Anton
Yes, it is the insertion sort as in the collider.
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it and run (may be several times) by
g++ -fopenmp -lgomp insertion-sort-test.cpp -o insertion-sort-test
./insertion-sort-test
You should see few "insertion sort failed" and negative values on wrong
places in resulting sorted vector.
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// Compilation:
// g+
ism to exchange data between
threads. So, threadA can write to data from threadB (and will do it).
Therefore, it can lead to either crash, or (more often) to the wrong
sortand invalid contacts.
If it passes tests, it has nothing says.
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(the operations are thread's locked, so they
are safely for parallelization.). But a parallelization of sorting is
not as simple as #pramga parrallel for...
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Are you shure? Such parallelization will break insertion sort algorithm.
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More
ith a dev should be done by other from
command, not one who did a commit.
What do all think about this?
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, ... -- big plans as usual, small fraction
eventually realized)
Sorry, but seems, you are going to make Yade as it was far in the past. No?
Is not the most promising pairing of different packages as, for example,
LIGGGHTS-OpenFOAM, EDEM-FLUENT and so on?
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Hi,
I can't login to wiki. I forgot the password, so I request email new
passw but don't receive it.
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oost is 6%, after this prefomance is worsen)
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. And perfomance can be
significantly optimized now by playing with verletDist, I think. But it
need some tries.
But what about
40% of collider time is spent in the "find(id1,id2)" ???
Because, if more verletDist => more interactions per body => yet more time
for col
nimum spherical particle radius"
So, Verlet is enabled in the script.
Seems, I need to play with verletDist, nBins and binCoeff in order to
get a optimum for my cases...
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surprising...
Yes, surprising...
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This is because the simulation is dynamic AND you don't use collider's
Verlet distance.
No, I use Verlet. Is is enabled dy default. The collider run each 2
iteration.
Yes, it is because dynamic, and the current collider is bad for that
cases...
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Hi!
I did a perfomance test for parallel mode and results in no good.
Performance boost only about 40% from 1 thread to 4 thread for 200k
particles...
Cause is a non-parallelised InsertionSortCollider, who need about 80%
time with 4 threads.
Results attached.
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May be this article will help:
Zhang, D. & Whiten, W.
The calculation of contact forces between particles using spring and
damping models
Powder Technology, 1996, 88, 59-64
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fraction of this half-period.
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25.02.2011 15:23, Jerome Duriez пишет:
Le 25/02/2011 11:20, Sergei D. a écrit :
So, viscoelastic loading force more then elastic force for given
overlap. So, need smaller time step for stability. No?
I would say (contrary to this) that critical time step is rather a
matter of stifnesses
stability. No?
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why I asked to you about that so to have an alternative.
I appreciate your help (Sergei, perhaps you have also been using
viscous contacts, any ideas about the critical time step?).
Chiara
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Hi, guys,
thanks for fixing that.Should it be backported to 0.60 branch?
Anton
I think yes.
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Seems, ok. Thanks!
revno: 2750
fixes bug(s): https://launchpad.net/bugs/721107
committer: Václav Šmilauer
branch nick: yade
timestamp: Sun 2011-02-20 12:00:19 +0100
message:
oops, sorry
modified:
pkg/common/VelocityBins.cpp
--
ified:
pkg/common/InsertionSortCollider.cpp
pkg/common/VelocityBins.cpp
pkg/common/VelocityBins.hpp
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Hello!
I want to update info and to add a new video examples, but can't login
to wiki.
Seems, old account is lost. And I send a request yesterday, but new
account is not approved yet.
Should I wait or it is a some technical problems?
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broken link on wiki:
https://yade-dem.org/doc/tutorial.html not-found
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More help
And more, how to ensuse one-way normals on faceted surface?
I want to calc force on it, but if the normals mixed inner and outer,
it can be problem...
The normal sense is given by vertex order you give when constructing
the facet. It is your responsibility to assure that they are not
mismat
Hi,
See for instance Cell.hpp:156
.def_readonly("shearTrsf",&Cell::_shearTrsf,"Current skew+rot
transformation (no resize)")
Bruno
Oh, thanks!
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e-ma
Hi (Vaclav)
How to add a read-only attrubute to a class in order to I can read it
from python?
I want to read a facet's normal vector from python.
And more, how to ensuse one-way normals on faceted surface?
I want to calc force on it, but if the normals mixed inner and outer, it
can be pro
Hi (Vaclav)
How to add a read-only attrubute to a class in order to I can read it
from python?
I want to read a facet's normal vector from python.
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Many thanks to all!
Seems, behaviour is correct. Sorry for false alarm.
The sphere twist and roll without shear.
But if no twisting and rolling friction then no dissipation...
>It should give something similar with CundallStrack, but it doesn't
unfortunately (script 2 attached).
Bruno, script2
Hi (Anton, Chiara?)
Who is working on dynamic problems?
Could not you explain why it occurs (see attached script)?
And do test the configuration with own laws?
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number of vertices and radius). it is more flexible, and not much
more complicated perhaps, no?
I don't know. Is it really usefull to have a polygon instead of a
circle? If yes it can be added to BluePrints or required features, I think.
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But now we have makeCloud, particleSD, particleSD2, regularHexa, regularOrtho...
What about putting all of this stuff into the SphereFactory or similar
class, which will be responsible only for packing algorithms?
I think I can also help with it as I am interested in it.
Anton
Hi, Anton.
Sp
Hello.
I want to rename NozzleFactory to SpheresFactory and make it virtual by
adding an empty function pickRandomPosition().
Derived classes will override this function in accordance with the
required geometry of the spheres generation region.
I want to add two derived classes: CircularFactor
ms I use bzr properly way (see fig).
But yes, I will see bzr-rebase or use checkout instead branch in future.
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its after my
last "bzr pull",
my branch and the trunk is diverge. So, I need "bzr merge" to merge my
branch and trunk, then "bzr ci" to local commit a merged sources and
"bzr push" to put my revisions to the trunk.
not me,
bzr does this when do merge a my local branch with the trunk (if I have
a local commits).
ps. sorry for private mail.
Why do you remove revision before committing?
Anton
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otate.
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t;))
((Vector3r,angAccel,Vector3r::Zero(),,"Current angular acceleration"))
((Vector3r,refPos,Vector3r::Zero(),,"Reference position"))
((Quaternionr,refOri,Quaternionr::Identity(),,"Reference orientation"))
For accel and angAccel see
restitution coef (which is not a material property,
but a property of a interaction, as me seems). What if someone wants to
set the k,c directly? Or wants to count them in another way, for
example, such as in the edem manual (from E and poisson)? Has this make
sense?
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e to add this script to a examples? Does
TW.triangulate() need to do on each moment when I need to update a volumes?
Thanks!
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for 100k spheres" is very good. This is
what CPU? And couldn't you give a some working script, such as calculate
the volume of Voronoi cells for spheres (like voro++)? It would be
useful not only for me, I think.
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n, but I not sure what it is
slow although).
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e flows
(with LAMMMS).
Cheers, Vaclav
Hm, I use this lib too (though, at the moment without a periodicity and
weights). It is very good: simple and fast (as opposed to CGAL)...
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work properly? I don't see different between
Sphere-Sphere and Facet-Sphere here...
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you think about this choose?
Thanks.
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Hello!
I want to buy a new computer for a simulation.
If someone knows the current market, please, do advise what to choose?
i7/1066 vs i5/1333? or xeon? or AMD?
videocard? motherboard?
Thanks.
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Hello.
After "bzr st" I have a additional lines in the output:
"pending merge tips: (use -v to see all merge revisions)
Anton Gladky 2010-09-10 1. angleRange parameter is added to
facetCylinder to create "semi-cylinders"
what is this?
Xlib.error.DisplayConnectionError: Can't connect to display ":0.0": No protocol
specified
Problem is solved after I added to .bashrc a command
xhost local: >/dev/null
But I don't know is it good solution or not?
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tionError: Can't connect to display ":0.0": No
protocol specified
I have:
s...@think:~/YADE/bin> echo $DISPLAY
:0.0
and xeyes works.
I compiled with features gts,log4cxx,opengl,openmp,qt4,vtk ).
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from PyQGLViewer import *
Yade [2]: from PyQt4.QtGui import *
Yade [3]: argv=[]
Yade [4]: app = QApplication(argv)
Yade [5]: from yade import qt
Yade [6]: qt.View()
-> [6]:
Yade [7]:
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add class Viewer in my script?
And how to run Controller?
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->prevNormal=normal;}
108 else scm->prevNormal=scm->normal;
no?
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tween bodies shape? Maybe simply pointing to shape.get()?
Why it will not work?
m=m1*m2/(m1+m2) is 1/m=1/m1+1/m2,
so if box have infinity mass (m2) it will 1/m=1/m1, for example. No?
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> to work only with scalar values.
>
What about this?
You can calculate a magnitude of vectors and work with it...
Vector has a magnitude and direction. It would be strange to save one
and reject the other ...
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>
> is it possible to upload video files from simulation on yade-dem server?
>
You can upload video to YouTube and put the link to wiki.
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e
> for elastic potential energy).
>
> cheers, Chiara
>
No problems.
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Hi (Vaclav).
I have a strange behaviour of yade.plot module.
If I import it, then I need press any key after each execution of
PeriodicPythonRunner command...
What happens here? And can I see a "live" graph from yade, without stop
execution of script?
S.
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Can we replace orientation by quaternion for orientation by axis in
utils.facetCylinder?
Seems, it will be more simple for users.
Diff is attached.
S.
=== modified file 'py/utils.py'
--- py/utils.py 2010-04-10 15:11:48 +
+++ py/utils.py 2010-04-15 09:47:06 +
@@ -304,7 +304,7 @@
i
nk it is _very_ short,
so it lost its meaning... I more like VisoelastMat for example..
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-based rotation integration methods, but it doesn't
> resemle any of them.
>
> Cheers, Vaclav
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25.03.2010 17:59, nore...@launchpad.net пишет:
> shearForce += phys.ks*dt*shearVelocity;
> - const Vector3r shearForceVisc = phys.cs*shearVelocity;
> + Vector3r shearForceVisc = Vector3r::ZERO;
>
> phys.normalForce = ( phys.kn * geom.penetrationDepth + phys.cn *
> normalVelocity )
pleViscoelasticMat(density=Density,frictionAngle=frictionAngle,**params))
> # shared material, since added to O.materials
>
> from yade import pack
> spheres=pack.regularOrtho(
> predicate=pack.inAlignedBox(Vector3(0,0,0),nbS
> Please put the video on youtube and add link from wiki to
> https://yade-dem.org/index.php/Screenshots_and_videos#Videos. (the
> tag needs an extension installed, which is not there; I will
> ask Remi for that)
>
Done.
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for saving results.
To 50k iterations (as in the presented simulation) needed 14h30m...
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c for STLImporterTest with 125000(!) spheres
on my notebook with Intel(R) Core(TM)2 Duo CPU T8100 @ 2.10GHz
and 2GB memory!!! Very good!
You can see a movie: http://dl.dropbox.com/u/714488/stlimp125k-2.avi
Can I put it on wiki?
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BS']+['QtGUI','$QGLVIEWER_LIB']+linkPlugins(['PeriodicEngines']),CPPPATH=env['CPPPATH']+['qt3']),
>
> should work for both of you.
>
>
Done...
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remove this library from gui/SConscript, line 27 (and may be reopen the
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> I have next proposal. What about closing yade-users mailing list, but use
> https://answers.launchpad.net/yade instead of?
> I thins it is more efficient, than ML. It allows to search over all
> questions asked before. Also it is good to avoid mess in ML.
>
But users ML can be used not only fo
> Just found out it is only that way in InteractionDispatchers... (bug,
> should behave the same). It might be better to put this to
> Collider::mayCollide,
there is no objection.
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those?
Hm, I have not thought about it until this moment. May be...
How do you use the groupMask in general?
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>
> IIRC Sega was adding the noBound parametr for utils.facet, he probably
> had some use for that... Ping?
>
This is to specify the region of placing spheres.
Example is scripts/test/ResetRandomPosition.py
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What is happened with GravityEngine in last rev?
It is can not be found:
s...@think:~/work/yade/trunk/scripts/test> yade-trunk
clump-hopper-viscoelastic.py
Welcome to Yade bzr1879
WARNING: class DeusExMachina not defined
/usr/lib64/python2.6/site-packages/pytz/tzinfo.py:5: DeprecationWarning:
th
merge your changes into the trunk,
after you have achieved a certain stability and know that your feature work.
==
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ou will experience.
>
> Q4. What is VTKRecorder for? I noticed that when some changes are made (e.g.
> NewtonsDampedLaw completed by Sergei), VTK Recorder has also to be changed.
.
It is the engine for to export simulation results into a vtk file format
in order to postprocessing it with
> We have the choice between :
>
> http://yade-dem.org
my vote for this
> http://www.yade-dem.org
> http://wiki.yade-dem.org
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>
> I feel like something is cached somewhere but I don't know what and where.
>
Maybe this will help:
scons --config=force
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>> Vaclav, when you make a clean install, all is working for you?
>
> OOO!! I just tried and it doesn't, sorry! I will fix that in a
> moment, I hope :-\
>
Problem revision is 1820.
rev1819 works well.
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In last revs python is auto removed from feature list by scons. May be
this is a problem?
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s...@think:~/work/yade/trunk/scripts/test> yade-trunk
TCP python prompt on localhost:9000, auth cookie `cduasy'
TCP info provider on localhost:21000
__ __ _
\ \ / /_ _| _ \ ___ / ___|___ _ __ ___ ___ | | ___
I have no errors during compilation, but if I run script I get:
s...@think:~/work/yade/trunk/scripts/test> yade-trunk facet-sphere.py
TCP python prompt on localhost:9000, auth cookie `aeduys'
TCP info provider on localhost:21000
Running script facet-sphere.py
Traceback (most recent call last):
F
> Are you sure this is OK? Can it mean that wrong State will be used?
>> ## resets state (!!)
>> - b.state=b.mat.newAssocState()
>> + if resetState: b.state=b.mat.newAssocState()
>> mass=volume*b.mat['density']
So, is the state defined by the material? Logically...
The
Bruno Chareyre:
> Hello, I have this compile error below with last revision.
>
> Question : what is the equivalent of "svn update -r1222" in bzr?
> I wanted to go back to the previous version but couldn't find a way...
>
bzr revert -r revno
> @@@ Using profile opt (scons.profile-opt) @@@
> Att
Hi!
May be rename the profiles:
'default' to 'debug' with 'variant' option set to 'debug'
'opt' to 'default' with 'variant' option set to '' (as for default now).
Seems, it will be more comfortably for using.
S.
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> The rest should be in "state" since it changes with time.
mass (and inertia) can be changes with time also.
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U
ay.
Best regards, Sergei D.
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g
InteractingGeometry with virtual facets (utils.facet have a
noInteractingGeometry flag so far). But, seems, the collider would to
give a errors if body have not a bounding volume... or not?
So, can I to add isVirtualBody flag to InteractionGeometry and
to modify accordingly InteractionGe
se.
And if we don't have GeometryModel any more, may be do rename
InteractingFacet to Facet? So, we will have, for example,
Facet for the interacting facets and VirtualFacet for noninteracting facets.
Best regards, Sergei D.
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geometry model but not a interacting
geometry? (i.e. body don't interact with other bodies). So, that body is
"virtual" body. I need this type of bodies in order to generate new
spheres on their surface/volume in course of sumul
>e) simulation player (since we have VTK & paraview, which works _much_
> better), SQLiteRecorder
> (can we remove filtering engines now as well?)
>
I agree, paraview is rules and we can remove simulation player and
filtering engines.
_
> Is yade.hmg.inpg.fr the right address? I am not able to access it (404).
> V.
>
>
Yes, but via https protocol:
https://yade.hmg.inpg.fr
via http I am also got 404.
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>
>
> 1. * yade-code.org
> 2. * yade-dem.org
>
> "So what is that yade, a yet another discrete element code?".
>
>
With this first version (yade-code.org) I like more than the second.
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> We could do some voting on domain names, heheh.
>
> * ya.de
> * y4d3.org
> * yade-dem.org
> * yyaaddee.org
> * open-yade.org
> * yade-project.org
> * yade-code.org
> * yade-open-dem.org
>
I like:
www.openyade.org
It is simple and reflects the essence.
And without '-' and 'dem' in name beca
Anton Gladky:
> I have Paraview 3.2.3, standard Ubuntu 9.04 installation.
>
The 3.2.3 version is very old. Try 3.6.1 from paraview.org
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Anton Gladky:
> It is a very simple one. It is in attachment.
>
> I just wanted to try it how it works.
>
>
For me all works. I got files /tmp/buldozer-facets.N.vtu and
/tmp/buldozer-spheres.N.vtu
where N is the iteration number (not serial number of file!). Then I
opened them in Paraview withou
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