I'm trying to do something similar to what Randy is... I want to 
run a dedicated Unreal Server on my machine.. No problem.. enabled port fwding
and clients can get it... BUT I cannot connect to the server as a client from the same 
machine.. 
Is the reason for this that the client and server are trying to use the same port to 
communicate.. instead of listening on one port and connecting on another?? 
Just what are the implications of running a client/server application on a machine 
behind sharethenet??

Any solutions\comments would be great

Thanks

Bob


 >Well Alan that didn't work? Any other idea's. One thing I forgot to mention
 >is that the IRC Server I am connecting to is my own IRC Server. I think the
 >problem is my LAN ip which is 10.0.0.2 can not be reconized by the other
 >person that I am sending to, I have no problem receiving from them, I just
 >can't send? Now I can send if I connect to another IRC but not mine?
 >



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