right now java is looking good for the server side of things. and possibly
the major portion of clients.  does programming servers/clients in different
languages bring up any incompatability issues?  the win32 client will almost
certainly be in c/c++ because the person working on that end is a bound
windows junkie and visual c++ is his pride and joy.
maybe i can fire up windows and grab a copy of visual j++. are there any
other gui java environments that i could try to get him to use? thanks

bryan

-----Original Message-----
From: Cheng Zhou <[EMAIL PROTECTED]>
To: dextro <[EMAIL PROTECTED]>; [EMAIL PROTECTED]
<[EMAIL PROTECTED]>
Date: Monday, February 01, 1999 9:00 AM
Subject: RE: network programming


>Well, Win32 has it's own version of berkeley-ish sockets called
>Winsock.  Programming against it is not too difficult and most of the code
will
>be pretty portable, get ready for a lot of #ifdef though.
>Not to sound like a Java envangelist ,which I suppose is better than a
Windows
>evangelist that I've often been accused of being, but is there
>some reason why you need to use C/C++?  Most of the interfaces for sockets
in
>C/C++ are very low level and do require a lot of learning.
>If you can do it with Java, I'm completely sold on using it for server-side
>programming.  Also consider that you'll get cross-platform threading, which
>might be important if you're implementing a server of any kind.
>
>Anyways, something to consider.
>
>For C++, there's a very nice library called socket++ which abstracts
>away some of the socket stuff.  It's only available for Unix platforms but
you
>might be able to get it to work on Win32 as well.
>
>Cheng
>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED]]On Behalf Of dextro
>> Sent: Sunday, January 31, 1999 11:36 PM
>> To: [EMAIL PROTECTED]
>> Subject: Re: network programming
>>
>>
>> well, i will be assuming for the time being that the majority of the
clients
>> will be using a win32 os. i, however, do use linux and i would like the
>> server to be cross.platform complient at least across linux [x86/alpha]
and
>> solaris.  is the implementation of this difficult? i assumed perhaps
>> prematurely that if i did my coding in c/c++ that there would be little
work
>> involved porting my project to another platform. am i completely out of
line
>> here?
>>
>> -----Original Message-----
>> From: Chip Rosenthal <[EMAIL PROTECTED]>
>> To: [EMAIL PROTECTED] <[EMAIL PROTECTED]>
>> Cc: [EMAIL PROTECTED] <[EMAIL PROTECTED]>
>> Date: Sunday, January 31, 1999 9:29 PM
>> Subject: Re: network programming
>>
>>
>> >dextro writes:
>> >> this isnt directly related to linux but might touch on it a bit. does
>> anyone
>> >> have any in depth resources for cross.platform network programming?
>> >
>> >Cross which platforms?  If you mean TCP/IP across Unixishy machines,
>> >than Rich Stevens' books (both Unix Network Programming and Unix
>> >System Programming) are very good.
>> >
>> >--
>> >Chip Rosenthal * Unicom Systems Development  http://www.unicom.com/
>> >Has your mail server been spamproofed?       http://maps.vix.com/tsi/
>> >Outlaw junk email * Support CAUCE            http://www.cauce.org/
>> >"Sure it's working, but couldn't you shine it up some?"
>>
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