On 01/07/07, Tom McCabe <[EMAIL PROTECTED]> wrote:

> But Deep Blue wouldn't try to poison Kasparov in
> order to win the
> game. This isn't because it isn't intelligent enough
> to figure out
> that disabling your opponent would be helpful, it's
> because the
> problem it is applying its intelligence to is
> winning according to the
> formal rules of chess.

Exactly. The formal rules of chess say stuff about
where to put pawns and knights; they're analogous to
the laws of physics. They don't say anything about
poisoning the opposing player. If you try to build in
a rule about poisoning the player, the chess program
will shoot him; if you build in a rule against killing
him, the chess program will give him a hallucinogen;
if you build in a rule against giving him drugs, the
chess program will hijack the room wall and turn it
into a realistic 3D display of what would happen if a
truck smashed into the room by accident. This approach
will never work- you're pitting your intelligence at
designing rules against the program's intelligence at
evading them, and it's smarter than you are.

Why do you assume that "win at any cost" is the default around which
you need to work?



--
Stathis Papaioannou

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