On Wed, Aug 25, 2010 at 01:59:51AM -0500, Erik Hanson wrote: > On Sun, 22 Aug 2010 10:09:34 +0200 > emmel <[email protected]> wrote: > > > What are the opinions on including the DIB engine patch in the build? > > It has to be enabled manually anyway (environment variable > > WINEDIB=on), so there shouldn't be any trouble, but it does fix some > > pointer issues with a couple of programs. > > I don't see what the problem is with having this the way the IEFIX and > FALLOUT3 patches are currently included, which looks like what you are > suggesting. No one would be forced to use the patches, so there should > be no objections.
Exactly my meaning. -- emmel <[email protected]> GPG signed Fingerprint: 60B4 D8E3 9617 900C 6726 168F D677 5AAD D40F CCE7 Certserver : hkp://pgp.mit.edu
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