The shape of objects can be determined by collision in many cases, also a crude representation of shape is available to scripts with the llGetBoundingBox() API. Sounds are not usually synced well between viewers and are not available to objects, but if the sound is one that is generated by an object then that object could also broadcast some kind of message that another object can "listen" for. Other sounds that are created by collisions or avatar gestures may not be available to objects at all. Video is a viewer effect only and is not necessarily in sync between multiple viewers. The simulator has no information about the video source except for a URL which it passes to the viewer. This is all assuming that a robot is built entirely in world. Something more sophisiticated may be built with a "bot", or an automated avatar client, using tools such as a modified viewer or libopenmv http://www.libsecondlife.org<http://www.libsecondlife.org/wiki/Getting_Started>
On Tue, Sep 30, 2008 at 5:26 AM, Jordi Polo <[EMAIL PROTECTED]> wrote: > > I have googled about it but I can not find any project using the tools of > second life to work with physical simulations. > Everything in SL has the physics simulator build in, I mean give an special > stress to it. > For instance robotics simulation. Where a robot will detect by contact or > laser sensor the shape of objects, get a stream of sound from microphones > and stream of video (or just photos) from cameras. > Traditionally specialized programs are used (Gazebo, Webots, MRS, etc.). > The physics simulation of SL is good enough to do something like that? > Are improvements on the physics simulation (I guess harvok can be tuned to > be more and more precise and CPU intensive) planned for the near future? > > > > -- > Jordi Polo Carres > NLP laboratory - NAIST > http://www.bahasara.org > > > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/SLDev > Please read the policies before posting to keep unmoderated posting > privileges >
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