Briefly, that's in indra/newview/CMakeLists.txt - fmodwrapper target. You need
that for building with fmod audio, but AFAIK it *should* work without, as
you're seeing. Check the warnings you get in XCode when you build that target
alone for more info.
+ poppy
Atashi Toshihiko wrote:
Hello & greetings - I'm new to the SL open source stuff and am working
on getting the viewer to compile. I'm using the sources for the current
release viewer, 1.21.6 and my platform is:
Macintosh iMac, Core2 Duo, 4GB RAM, OS X 10.5.6
I've followed all the steps on the wiki pages for building on a Mac.
The error message I get seems to come right at the very end, after the
Linking step the progress says it's running 3 shell scripts, and the
third script is where the error comes out.
RuntimeError: Path
/Users/atashi/Documents/SL_Source/linden/indra/build-darwin-i386/newview/Release/libfmodwrapper.dylib
doesn't exist
I have searched through the XCode project and can't find any reference
to libfmod and I've searched through my build directory tree
(/Users/atashi/Documents/SL_Source/linden) and the only references to
libfmod are the ones that were copied over from the fmod download as per
the instructions on the wiki page, but none of those are .dylib they are
all .a files.
Having said all that, the compile does result in a Second Life.app
application, although it's missing the arguments.txt file. If I put an
arguments.txt in there, then I can load and run and connect to the grid
without any obvious problems, except that there is no sound at all. The
sound functions appear there on the screen but the sound is not happening.
I'm thinking the build error and the missing sound are related, but I
don't know what to do about it.
Any suggestions would be most appreciated.
Thank you!
-Atashi
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