Briefly, that's in indra/newview/CMakeLists.txt - fmodwrapper target. You need 
that for building with fmod audio, but AFAIK it *should* work without, as 
you're seeing. Check the warnings you get in XCode when you build that target 
alone for more info.

+ poppy

Atashi Toshihiko wrote:
Hello & greetings - I'm new to the SL open source stuff and am working on getting the viewer to compile. I'm using the sources for the current release viewer, 1.21.6 and my platform is:
Macintosh iMac, Core2 Duo, 4GB RAM, OS X 10.5.6

I've followed all the steps on the wiki pages for building on a Mac.

The error message I get seems to come right at the very end, after the Linking step the progress says it's running 3 shell scripts, and the third script is where the error comes out.

RuntimeError: Path /Users/atashi/Documents/SL_Source/linden/indra/build-darwin-i386/newview/Release/libfmodwrapper.dylib doesn't exist

I have searched through the XCode project and can't find any reference to libfmod and I've searched through my build directory tree (/Users/atashi/Documents/SL_Source/linden) and the only references to libfmod are the ones that were copied over from the fmod download as per the instructions on the wiki page, but none of those are .dylib they are all .a files.

Having said all that, the compile does result in a Second Life.app application, although it's missing the arguments.txt file. If I put an arguments.txt in there, then I can load and run and connect to the grid without any obvious problems, except that there is no sound at all. The sound functions appear there on the screen but the sound is not happening.

I'm thinking the build error and the missing sound are related, but I don't know what to do about it.

Any suggestions would be most appreciated.

Thank you!

-Atashi

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