Thanks for the information Poppy,
I can see that reference in the indra/newview/CMakeLists.txt file, but
there is no reference in XCode to libfmodwrapper. It is not listed in
the targets dropdown, and when I search for it, there are no hits.
I've tried copying the libfmodwrapper.dylib out of the release viewer
into the contents of my compiled one, but that's not enough to make it
work. I guess it needs to be in there during the compile or linking
process...
-Atashi
On 22-Jan-2009, at 20.11.09, Paul Oppenheim (Poppy Linden) wrote:
Briefly, that's in indra/newview/CMakeLists.txt - fmodwrapper
target. You need that for building with fmod audio, but AFAIK it
*should* work without, as you're seeing. Check the warnings you get
in XCode when you build that target alone for more info.
+ poppy
Atashi Toshihiko wrote:
Hello & greetings - I'm new to the SL open source stuff and am
working on getting the viewer to compile. I'm using the sources
for the current release viewer, 1.21.6 and my platform is:
Macintosh iMac, Core2 Duo, 4GB RAM, OS X 10.5.6
I've followed all the steps on the wiki pages for building on a Mac.
The error message I get seems to come right at the very end, after
the Linking step the progress says it's running 3 shell scripts,
and the third script is where the error comes out.
RuntimeError: Path /Users/atashi/Documents/SL_Source/linden/indra/
build-darwin-i386/newview/Release/libfmodwrapper.dylib doesn't exist
I have searched through the XCode project and can't find any
reference to libfmod and I've searched through my build directory
tree (/Users/atashi/Documents/SL_Source/linden) and the only
references to libfmod are the ones that were copied over from the
fmod download as per the instructions on the wiki page, but none of
those are .dylib they are all .a files.
Having said all that, the compile does result in a Second Life.app
application, although it's missing the arguments.txt file. If I
put an arguments.txt in there, then I can load and run and connect
to the grid without any obvious problems, except that there is no
sound at all. The sound functions appear there on the screen but
the sound is not happening.
I'm thinking the build error and the missing sound are related, but
I don't know what to do about it.
Any suggestions would be most appreciated.
Thank you!
-Atashi
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