Hi,

Thanks Moritz for the fair and clear summary of this issue. Putting in my L$0.02, I'll add that we think it's fine to have this "turned on by default" (which will only impact residents using voice chat as stated in that thread) and that our BDFL already said so (may be not in public though... Philip?). We already selected this VWR as one of the community voted feature that we'll get in "http-texture" (aka the "Second Life OSS" viewer).

Since I'm at it, there is a wiki page that lists the bugs and features we (collective "we", not just Lindens...) are working on for the next and first release of this viewer. It is there: https://wiki.secondlife.com/wiki/ HTTP_Texture_Development#Pending_merge_queue_proposals

I'll follow up on another thread on the state of that viewer so far in a little while.

Cheers,
- Merov


On Apr 29, 2009, at 3:42 PM, Moriz Gupte wrote:

To summarize and to clarify:
I feel these are the points important to state

1. We are not discussing voice
2. Voice has always been optional
3. lipsync has negligible footprint (as Mike has patiently and repeatedly mentioned inspite of various reflex reactions) In my own experience, enabling or disabling lipsync has no effect on our fps and all our machines share the exactly the same settings/I have 3 generations of hardware to work with and no impact experienced. 4. I have been challenged to provide financial info regarding financial impact of voice on income regarding corporate/education efforts (LL could perhaps design better survey forms to tease that info out, I can only tell about my own efforts which is skewed because of my audience: federal agencies. I would be using another platform if SL did not integrate voice because this is one of the primary requirements from RFPs or when you are putting in a competitive bid while facing other VR platforms such as Forterra which had lipsync for years and better web integration ) So it is not entirely mesmerizing why LL has ignored the voice controversy perhaps because corporations or feds don't pay in Lindens. 5. Enabling voice should trigger lipsync automatically (no need to overload UI) 6. On a related note, I found that there was a solution for the space navigator especially regarding vehicle controls in SL and the integration of that patch is supposed to be for the next main client [keeping fingers crossed, hope no controversy about this one ]. Turns out my audience also prefer for some reason this device (I prefer the keyboard). 7. The plugin idea is great except that it will require deeper changes and we are still refactoring right? so while I would love to see it happen, I dont think those tiny incremental changes should be left out.

There is therefore some understandable frustration regarding the time it takes for the patches to be integrated (If you find out when Aimee actually got a handle on this space navigator - vehicles problem, you will understand the frustration). It is clear that there are many items with high priority (HTML on a prim is a requirement...for e.g. and we it's coming any time but hey I think these little incremental improvements are worthwhile. And yes btw, Babbage Linden (Technical Director?) did mention Mike's work recently, as an example of user contribution, in one of his talks recently. So I think they might be more than a few people who like this stuff.

MG

On Wed, Apr 29, 2009 at 1:51 PM, Mike Monkowski <[email protected] > wrote:
Lip sync does not use any more CPU power than the blinking of the eyes
does.   It does not affect bandwidth at all.  Perhaps you're confusing
voice chat with lip sync.

Mike

Ann Otoole wrote:
> How ridiculous that anyone would consider forcing the default to enabled
> on anything that would increase CPU or Bandwidth.
>
> All defaults should be OFF on anything that compounds the problems
> related to system compatibility and ISP efforts to kill utilization.
> Such as voice.
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