Hi,
Thanks Moritz for the fair and clear summary of this issue. Putting in
my L$0.02, I'll add that we think it's fine to have this "turned on by
default" (which will only impact residents using voice chat as stated
in that thread) and that our BDFL already said so (may be not in
public though... Philip?). We already selected this VWR as one of the
community voted feature that we'll get in "http-texture" (aka the
"Second Life OSS" viewer).
Since I'm at it, there is a wiki page that lists the bugs and features
we (collective "we", not just Lindens...) are working on for the next
and first release of this viewer. It is there:
https://wiki.secondlife.com/wiki/
HTTP_Texture_Development#Pending_merge_queue_proposals
I'll follow up on another thread on the state of that viewer so far in
a little while.
Cheers,
- Merov
On Apr 29, 2009, at 3:42 PM, Moriz Gupte wrote:
To summarize and to clarify:
I feel these are the points important to state
1. We are not discussing voice
2. Voice has always been optional
3. lipsync has negligible footprint (as Mike has patiently and
repeatedly mentioned inspite of various reflex reactions) In my own
experience, enabling or disabling lipsync has no effect on our fps
and all our machines share the exactly the same settings/I have 3
generations of hardware to work with and no impact experienced.
4. I have been challenged to provide financial info regarding
financial impact of voice on income regarding corporate/education
efforts (LL could perhaps design better survey forms to tease that
info out, I can only tell about my own efforts which is skewed
because of my audience: federal agencies. I would be using another
platform if SL did not integrate voice because this is one of the
primary requirements from RFPs or when you are putting in a
competitive bid while facing other VR platforms such as Forterra
which had lipsync for years and better web integration ) So it is
not entirely mesmerizing why LL has ignored the voice controversy
perhaps because corporations or feds don't pay in Lindens.
5. Enabling voice should trigger lipsync automatically (no need to
overload UI)
6. On a related note, I found that there was a solution for the
space navigator especially regarding vehicle controls in SL and the
integration of that patch is supposed to be for the next main client
[keeping fingers crossed, hope no controversy about this one ].
Turns out my audience also prefer for some reason this device (I
prefer the keyboard).
7. The plugin idea is great except that it will require deeper
changes and we are still refactoring right? so while I would love to
see it happen, I dont think those tiny incremental changes should be
left out.
There is therefore some understandable frustration regarding the
time it takes for the patches to be integrated (If you find out when
Aimee actually got a handle on this space navigator - vehicles
problem, you will understand the frustration). It is clear that
there are many items with high priority (HTML on a prim is a
requirement...for e.g. and we it's coming any time but hey I think
these little incremental improvements are worthwhile. And yes btw,
Babbage Linden (Technical Director?) did mention Mike's work
recently, as an example of user contribution, in one of his talks
recently. So I think they might be more than a few people who like
this stuff.
MG
On Wed, Apr 29, 2009 at 1:51 PM, Mike Monkowski <[email protected]
> wrote:
Lip sync does not use any more CPU power than the blinking of the eyes
does. It does not affect bandwidth at all. Perhaps you're confusing
voice chat with lip sync.
Mike
Ann Otoole wrote:
> How ridiculous that anyone would consider forcing the default to
enabled
> on anything that would increase CPU or Bandwidth.
>
> All defaults should be OFF on anything that compounds the problems
> related to system compatibility and ISP efforts to kill utilization.
> Such as voice.
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