Hi everyone, The http-texture project sounds fascinating! If every texture in SL could actually be fed in via http - that would rock the SL world, especially for educators.
Just wondering how far off the http-texture branch is to being fully functional. Please forgive me as I am not that familiar with the http-texture project as of yet... Thanks in advance! Cheers *Paul 'Fire' Preibisch* Educator, Content Creator, Virtual World Builder, Web 2.0 Consultant <http://englishvillage.asia> <http://world.secondlife.com/resident/2102f5ab-6854-4ec3-aec5-6cd6233c31c6> [image: Spreadfirefox Affiliate Button] <http://www.sloodle.org> <http://www.new.facebook.com/profile.php?id=627331676> <http://englishvillage.asia/index.php?option=com_myblog&Itemid=69> <http://twitter.com/fire> <http://apps.facebook.com/second-life/> <http://youtube.com/fire2006> [image: Spreadfirefox Affiliate Button]<http://www.mozilla.com/firefox?from=sfx&uid=248406&t=331> *Connect your Facebook Profile with your Second Life! http://apps.facebook.com/second-life/* *Need a Learning Management System for Second Life?Use Sloodle!<http://sloodle.org/> * *Skype: Eslteacherlink.com* *Services: *Second Life Virtual World Construction, Machinima - Animation, Joomla Programming, Educational Website, LibsecondLife, Virtual Event Services Fire Centaur in Second Life On Thu, Apr 30, 2009 at 9:45 AM, Philippe Bossut (Merov Linden) < [email protected]> wrote: > Hi Mike, > > I saw you have some questions about the branches, the projects and > http-texture in your last 2 posts: > > On Apr 30, 2009, at 8:18 AM, Mike Monkowski wrote: > > I am under the impression that all of these open source viewer > > projects are intended to eventually get merged in and go live. The > > hppt-texture branch > > http://svn.secondlife.com/trac/linden/browser/branches/2009/http-texture > > became the http-texture project > > http://svn.secondlife.com/trac/linden/browser/projects/2009/http-texture > > OK, there is some confusion here: the project did not "become" > something else. The purpose of the "branches" and "projects" svn nodes > are mechanical svn conventions we use to make our merge work easier, > *both* relate to the same project (called "http-texture" for the time > being). I tried to explain that in a previous post: > > On Apr 24, 2009, at 3:36 PM, Philippe Bossut (Merov Linden) wrote: > > "branches" is the parking repository for the "vendor" version, the > > code that gets exported by LL into the OSS realm. That's where code > > lands when they throw it over the wall (<disclaimer>I'm being > > facetious here with my use of vocabulary and, in that particular > > instance, that's me throwing code over the wall</disclaimer>). We (as > > open source developers) are not supposed to modify branches ever. They > > are sacred and represent what comes from Lindens. We build it though > > to make sure it's not evil, that our changes don't get stomped by > > Linden updates and that we like it enough to merge it into our > > projects. > > > Rob followed by a post of his own and updated the wiki describing the > branches: > http://wiki.secondlife.com/wiki/Source_branches > > I hope this clears the objective of the svn hierarchy. > > > Yeah, I'm confused too (but not sneaky or underhanded) :-). There > > needs to be a whole lot more documented on this new open source viewer > > concept. > > Not sure which missing documentation you're referring to but we have 3 > at the moment: > - https://wiki.secondlife.com/wiki/HTTP_Texture_Development : > describes what we're trying to achieve in the next roll of this release > - http://wiki.secondlife.com/wiki/HTTP_Texture : goes into gory > details about the http-texture background work (clearly needs more work) > - http://wiki.secondlife.com/wiki/S3_based_viewer_map : goes into the > implementation of the new map UI, the only part of the project that > pulls jpeg textures using http > > There are things we discussed but haven't documented yet, mostly: > - gather perf data as part of the builds: we are thinking about just > picking the launch time as a first goal on that road. I've been > looking at attempt at this internally as several groups independently > tried this already. Ideas from the group on this would be great! > - crash rate reports: we're doing some reading manually but we need to > extract some data and post them in a graph form somewhere > automatically. Since this means accessing some DB not available > publicly, this is clearly a task that's on Linden's laps. > > Hope this answer some of your questions. I saw you added this to the > agenda for this afternoon's Hippo meeting so we'll discuss that > subject there again. > > Cheers, > - Merov > > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/SLDev > Please read the policies before posting to keep unmoderated posting > privileges >
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