On Tue, May 5, 2009 at 5:39 AM, Tateru Nino <[email protected]> wrote: > I was recently shown some dynamic reflections in SL from a bit of shader > hackery. And not very complicated hackery, I was led to understand. A > perfect mirror was implemented.
If you're referring to what I've seen, it was done by building a house on its side, and then having the water level be where the mirror was, then using the water reflections to act as a mirror. He changed the water settings to remove ripples and things like that. So it's not really a useful trick to make reflective things. Colin _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
