http://gpwiki.org/index.php/OpenGL:Tutorials:Virtualized_Lights_with_OpenGL_and_GLSL
I stumbled upon this while googling for somthing else, I don't have enough knowledge to actually understand the code there, would the technique described in that page help with allowing a bigger number of apparent light sources in SL ? (I know the limit OpenGL imposes, that technique seems to be able to make it look like there are more light sources than OpenGL allows) _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
