http://gpwiki.org/index.php/OpenGL:Tutorials:Virtualized_Lights_with_OpenGL_and_GLSL

I stumbled upon this while googling for somthing else, I don't have
enough knowledge to actually understand the code there, would the
technique described in that page help with allowing a bigger number of
apparent light sources in SL ? (I know the limit OpenGL imposes, that
technique seems to be able to make it look like there are more light
sources than OpenGL allows)
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