Right, that disables all shadow calculation.  What you end up with
is something that generally looks and performs similarly to the
Atmospheric Shaders pipeline, except that you get many many many more
lights and other lighting improvements (hooray).

n.b. though, all of the RenderDeferred stuff is extremely experimental
and subject to rapid change and breakage.  I'm talking about the
render-pipeline branch, which has long-since obsoleted the earlier
version of these changes which were known as 'shadow-draft'.

Ambrosia wrote:
> You can use it without shadows, that's the beauty. Once RenderUseFBO
> and RenderDeferred are enabled, simply deactiavate
> RenderSunShdaows(?). I think that was the debug param. And voila, you
> have the deferred renderer without any shadowing. I however don't know
> if shadow calculations aren't still going on in the background, and
> this simply turns off the rendering of those.
> 
> 
> On Fri, May 8, 2009 at 06:47,  <[email protected]> wrote:
>> Theres already a system for infinite light sources in the shadow-draft
>> client. Why not just use that minus shadows? I have been meaning to ask this
>> for a long time.
>> _______________________________________________
>> Policies and (un)subscribe information available here:
>> http://wiki.secondlife.com/wiki/SLDev
>> Please read the policies before posting to keep unmoderated posting
>> privileges
>>
> _______________________________________________
> Policies and (un)subscribe information available here:
> http://wiki.secondlife.com/wiki/SLDev
> Please read the policies before posting to keep unmoderated posting privileges
_______________________________________________
Policies and (un)subscribe information available here:
http://wiki.secondlife.com/wiki/SLDev
Please read the policies before posting to keep unmoderated posting privileges

Reply via email to