a while back I suggested a friend of mine that plays with the client code (might have been the guy that made flexy sculpties for the first time, my memory isn't quite clear about that) to modify the client to read shader programs from notecards in a prim and use the specified shader on the prim, he told me it was way too complicated to find the notecards on every prim on screen and associate them with the prim they are in, not to mention actually implementing such a shader system
Dale Mahalko escreveu: > Dahlia, > > Actual mesh file format support, through an extensible asset storage > interface, using notecards for extended support of new datatypes not > officially approved by LL? What a concept. > > Actually I've been thinking about an extensible asset storage method > for a while. This would allow people to develop new client features > that go way above and beyond what asset types LL directly supports, to > splice in whatever 3D or other object support they want. NURBS, whatever. > > Just as long as notecards can handle binary data rather than plain > text -- or use something like yEnc on usenet for putting raw binary > into notecards. Just segment the data across chains of notecards, as > in actual Usenet postings. Do we next throw in PAR encoding for when > all the notecards don't load? ;-) > > Heck, don't even need LL approval to do this, as long as the new > exentisible asset storage is compatible with the existing notecard > data type. (I can hear a dozen Lindens going.. whoah... whoah... slow > down..) > - Dale Mahalko / Scalar Tardis > > > On Sun, May 17, 2009 at 6:39 PM, Dahlia Trimble > <dahliatrim...@gmail.com <mailto:dahliatrim...@gmail.com>> wrote: > > How about just putting the text of a .obj file into a notecard and > using that? It would be compatible with the current asset system. > > > ------------------------------------------------------------------------ > > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/SLDev > Please read the policies before posting to keep unmoderated posting privileges _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges