Question: Why are handshakes so important that they are much more of a topic of discussion of implementation, against facial expressions?
-Ron / Hiro On Fri, Jun 5, 2009 at 7:34 AM, Argent Stonecutter<[email protected]> wrote: > On 2009-06-04, at 08:55, Jan Ciger wrote: >> Argent, read my comment to Tigro's mail. It wouldn't work. At least >> not >> in a nice way. For reaching and grasping you need much more IK than >> just >> the three arm joints and then you are hitting a severely >> under-constrained and computationally expensive problem. > > That's why you don't try and solve it computationally. You don't > replace normal animation, you use this for minor adjustments to the > existing animation, and you limit the strength of the adjustment to > small angles and specific joints. > > So it's down to the person selecting the base animation and providing > the strength and possibly range (either distance or angle). > >> E.g. in one case I have seen the solver to keep the hands next to the >> avatar's waist but stick the waist forward to reach a goal. > > Wouldn't happen, unless the person selected the waist as the joint > that would move, and unless the waist was already close to the goal. > >> IK is a nice tool, but extremely hard to use unless you have an >> animator >> guiding it. > > Which is the point. > > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/SLDev > Please read the policies before posting to keep unmoderated posting privileges > -- Ron Blechner Chief Technology Officer Involve, Inc www.involve3d.com _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
