is that still the case client side?
Tateru Nino escreveu: > > > Carlo Wood wrote: >> On Sat, Jun 06, 2009 at 03:33:54AM +1000, Tateru Nino wrote: >> >>> Maybe it isn't really about handshakes, and more about general >>> lining-up-of-body-parts between avatars? :) >>> >> >> I'd implement this by tracking the *position* of the main >> points (hands, head top, mouth, shoulder, crotch, etc), >> and then define the skeleton to be the distances between >> those points. >> >> Thus, if the person recording a movement brings his/her >> hand to her mouth - that particular distance would go >> to zero. >> >> When playing back, I'd then morph the skeleton such that >> shorter distances get higher priority. Thus, a distance of >> zero becomes garanteed zero, while a distance of 1 meter >> may become 0.9 or 1.1 meter if needed. I'm sure this >> can be achieved with rather simple matrix operations. >> >> In couple animations you can simply extent this model >> with the main points of the second person. That way >> you are garanteed that a handshake results in a handshake, >> a kiss in a kiss and a fuck in a fuck. >> >> > Avatars don't occupy a common coordinate-space, however. All we > /really/ know about the avatar is that it is drawn based on the > position of the dimensionless point representing the agent (and offset > up to 10m or so within a volume centered on that point). The avatar > itself (AFAIK) exists in its own independent coordinate-space, sans > reference to the common coordinate-space in which other agents are > positioned, and with even less relation to the coordinate-spaces of > other avatars. > > As I recall, the "physical avatar" project was supposed to solve that, > but appears to be an abandoned effort. > -- > Tateru Nino > http://dwellonit.taterunino.net/ > > ------------------------------------------------------------------------ > > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/SLDev > Please read the policies before posting to keep unmoderated posting privileges _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
