Melinda Green escreveu: > Tigro Spottystripes wrote: >> I believe I understood most of what you said. The client does many >> analysis on the contents of the inventory each time any new info about >> it comes, so with a big inventory there is lots to do each time, and >> lots of times. But your explanation raised two questions IMO,why the >> client can't walk and chew bubble gum at the same time, > > That question makes no sense. Obviously the client does lots of things > at once and that complexity contributes a lot to these problems.
>From what Dzonatas said, I understood that the client somtimes might bite more than it can chew and allows for things to time out during login instead of doing things in the background at the same time it makes sure the server doesn't think the client is gone. _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
