Ah, excellent, so temporary textures still allowed. I exposed this functionality for content creators to create free temporary textures in my custom client, which I think is an ideal option for allowing creators that need to preview their products realtime but without the expenses and weight added onto the asset servers. - Nexii Malthus
On Sat, Jun 20, 2009 at 10:34 PM, Brandon Lockaby <[email protected]>wrote: > Hi everyone. I know the aforementioned simulator isn't released yet, but I > heard about these changes recently and had to hop on the preview grid to > see. > > It appears we are close to having HTTP for all asset uploads! It's > important to note that in several cases upload is no longer allowed via UDP, > and in some of those cases the initial upload isn't allowed via HTTP > either. I mustard all of my graphics skills to create this chart showing > which upload methods we will need to use after the update, for each type of > asset: > > http://i39.tinypic.com/4hv4gp.jpg > > For the most part we are already using HTTP to upload assets, but some of > us may need to change the way we upload certain types of assets, so it's > good to be ready. For instance, if you are uploading scripts or gestures, > the new requirement is to use both UDP (CreateInventoryItem) and then HTTP > (UpdateScriptAgent, UpdateGestureAgentInventory). > > However, I'm only trying on my own to find out what works and what > doesn't! So if anyone knows, is there anything I missed? I hope the chart > is helpful <3 > > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/SLDev > Please read the policies before posting to keep unmoderated posting > privileges >
_______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
