Thanks for your reply. But I'm looking for the part in the Second Life Viewer Source code (svn), that makes it possible to get the face / UV position of a selected prim so that the script function llDetectedTouchUV() can work. There must be a piece of code in the source, that gets the face / UV position of a prim, when it is selected, but I couldn't find it so far. May be, it has something to do with the render process of prims, but I'm not shure. I'm sorry for the first mail, if it was a little bit confusing.
best reagards Daniel Lawson English schrieb: > Daniel wrote: >> Hi all, >> >> I'm trying to work with the script function llDetectedTouchUV() to >> get the mouse coords of a surface of a prim when touched in >> SecondLife. For that reason I'm currently searching the piece of >> code, that makes it possible for that script to work in order to >> understand how it works. Can anybody give me an advice which classes >> and which functions are involved? I think, is has something to do >> with the render process of prims in general, but where is the >> associated function to the script llDetectedTouchUV() located? >> >> Thanks in advance. >> >> best regards >> Daniel >> _______________________________________________ >> > > I have collected several open source examples for using the llTouch* > functions in various ways. > > IM Saijanai Kuhn in-world if you haven't found anything useful by the > time you read this. > > > L. > _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
