Daniel wrote: > Thanks for your reply. But I'm looking for the part in the Second Life > Viewer Source code (svn), that makes it possible to get the face / UV > position of a selected prim so that the script function > llDetectedTouchUV() can work. There must be a piece of code in the > source, that gets the face / UV position of a prim, when it is > selected, but I couldn't find it so far. May be, it has something to > do with the render process of prims, but I'm not shure. I'm sorry for > the first mail, if it was a little bit confusing. > > best reagards > Daniel > > > Lawson English schrieb: >> Daniel wrote: >>> Hi all, >>> >>> I'm trying to work with the script function llDetectedTouchUV() to >>> get the mouse coords of a surface of a prim when touched in >>> SecondLife. For that reason I'm currently searching the piece of >>> code, that makes it possible for that script to work in order to >>> understand how it works. Can anybody give me an advice which classes >>> and which functions are involved? I think, is has something to do >>> with the render process of prims in general, but where is the >>> associated function to the script llDetectedTouchUV() located? >>> >>> Thanks in advance. >>>
No problem. You probably need to track down Qarl LInden and ask him. I believe he implemented that code in the client. L. _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
