> > two somewhat goofy ways to fix this > > 1 instead of dropping the gain to full zero drop it down to minimum to > prevent triggering the Zero Gain Bug (play the sound at like 0.01% or > whatever the lowest possible gain is)*
Either that or we should find out why the zero gain takes more processing and try to get that fixed in OpenAL. > > > 2 have a timeout so that if you run back into range within say 20 > seconds it will continue to play but if you are out of range at 21 > seconds then the stream is cut I believe the maximum length of scripted sound is 10 seconds, so it could basically drop of after that if you are out of range. Is there some way I can check if I am experiencing this same issue, I have also have regularly sudden FPS large drops without any obvious reason. Going from like ~30 to >10 fps. But it always recovers after some time (minutes), it keeps happen in intervals the entire time. -- Jeroen Frans Virtual World Technology Specialist. TheVesuviusGroup.com SL: Frans Charming
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