Aleric Inglewood schrieb: > I think that each attachment should have a bit mask for > community assignable categories > If I'm not mistaken, the modified XML is equivalent to the bit mask solution. You don't have multiple attachments per attachment points but rather more attachment points, some of which happen to have the same position* as already existing ones. So there's a bijective mapping from (attachment position, set mask bit)-pairs to attachment point IDs from the modified XML. What's missing is only the naming of the categories and a GUI that represents the bit mask rather than giving different names to different IDs.
* by 'position' I mean the origin of the attachment points' local coordinate system, not the attachments' position within that coordinate system. Of course, implementing it in the bit mask way would make it easy to add fancy extensions, like e.g. attachments that have more then one bit set. (A cyber armor glove with integrated ray gun might replace both other gloves and swords when worn.) Then again, when the bit mask implementation is chosen, the attachment-manipulating LSL functions should probably reflect that too, by a different function signature. Boroondas _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
