On Thu, Aug 13, 2009 at 02:40:38PM +0200, Marine Kelley wrote: > Actually many people need more objects on more attach points, so a > limit of 30 objects would be a bit low. And as the viewers are able to > throttle the polygon count when the rendering gets heavy, a limit > would not make much sense. Or let the user set it instead of imposing > it, in case of visual griefing. I'm all against arbitrary limits anyway.
This is indeed a perfect example of a BAD way to limit things. The number of attachments has nothing whatsoever to do with how much performance is affected. Instead of limitting the number of attachments (or points), the limit should be set on the total number of prims attached, and that limit should be set *high*, so that under no circumstances users will run into it until they try to abuse it for griefing. Separately from that, each individual might be given the choice to make this performance number (the number of total attached prims) a function of their FPS. _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
