That would be nice.
I was bit recently by the official script editor: As it turns out,
my source code had exceeded a 65535 byte limit. I had to remove a
lot of comments. Among other issues.
The compiled script is (was?) about 32K.
At 08:16 PM 10/16/2009, Brandon Husbands wrote:
Well i was thinking more of a datapipe to push and receive code from
your editor of choice.
So your code you edit would be automagically sent to the compiler in
the viewer etc and report back errors... or success.. Basically
bypassing the current editor.
On Fri, Oct 16, 2009 at 9:13 PM, Strife Onizuka
<<mailto:[email protected]>[email protected]> wrote:
Does snowglobe have an interface for arbitrary (notecard, script,
etc) asset modification yet?
Sounds interesting it should be note that SL is unmanaged C++ and
AvalonEdit is Managed (.Net). Bridging the two isn't difficult but
it's probably prohibitive for a quick project.
Strife, out.
On Fri, Oct 16, 2009 at 9:55 PM, Brandon Husbands
<<mailto:[email protected]>[email protected]> wrote:
I am actually working on a stand alone IDE based on avalonedit which
is actually really nice.
Should it not be time for sl's script editor to grow up and have
some real features?
Code completion? Better syntax highlighting? etc?
I am curious about this as i am doing my work i am thinking maybe
for snowglobe we can integrate something like this either as the
editor or a launch of the editor of choice and a direct save to SL,
So when you hit save it compiles etc like you do it just is a external editor.
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