>> I seem to be experiencing momentary rendering pauses when a line of chat >> is displayed. The pause is showing up in fast timers as UI. I notice
I've heard a lot of people mentioning this before. > The maximum buffer size for the chat history is 2 GB (defined in > floater_chat_history.xml). That seems a bit much. Does that mean SL tries to keep that in RAM, or that it pages it to disk, or something else? I'd like to know how SL tries to handle this "maximum of 2GB" for the next time someone brings up chat lagging. We can edit our own .xml files, so no recompile is required to test this. Will the xml files be replaced on every new version, or are they persistent? -Stickman _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
