I'd be very interested in seeing what you've implemented, if you're interested in sharing. I don't have much viewer experience, but am getting more message system experience these days.
Sorry for the delay in response, I'm quite backlogged in email. + poppy chandra kiran kuchi wrote: > Hello All, > > I instantiated a parallel messaging system to the existing > gMessageSystem for second life client. It works perfectly well, only for > a small abberation. > > When an agent logs in through this messaging system, the server seems to > send neighbouring client info and teleport finish info through original > messaging system gMessageSystem. > > Can anyone provide insight on possible causes for this thing to happen? > > Please let me know if I am not clear on this. > > Thanks for your time. > > -- > Regards, > Chandra K Kuchi > > > ------------------------------------------------------------------------ > > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/SLDev > Please read the policies before posting to keep unmoderated posting privileges _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
