Hello All,

I instantiated a parallel messaging system to the existing gMessageSystem
for second life client. It works perfectly well, only for a small
abberation.

When an agent logs in through this messaging system, the server seems to
send neighbouring client info and teleport finish info through original
messaging system gMessageSystem.

Can anyone provide insight on possible causes for this thing to happen?

Please let me know if I am not clear on this.

Thanks for your time.

-- 
Regards,
Chandra K Kuchi
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