Hello All, I instantiated a parallel messaging system to the existing gMessageSystem for second life client. It works perfectly well, only for a small abberation.
When an agent logs in through this messaging system, the server seems to send neighbouring client info and teleport finish info through original messaging system gMessageSystem. Can anyone provide insight on possible causes for this thing to happen? Please let me know if I am not clear on this. Thanks for your time. -- Regards, Chandra K Kuchi
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