Kent Quirk wrote: > Except that the creation of the code is only a small fraction of the > problem. For each new build we support in an "official" mainline > viewer, we have to: ... > We do it from time to time, but it's a significant allocation of > resources and requires coordination across the company.
Well 128 bit doesn't look to be very close, so you're not going to be able to avoid doing 64 bit. What are you waiting for? I'd say this is one of those "from time to time" times. Mike _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
