Somewhere between the two, worse case at least somthing explaining the
specifics of how SL uses it and what are the particularities for the
.glsl files the client uses (including the exact structure of files and
things that work and doesn't work, things that are not following the
standards etc)

Mike Monkowski escreveu:
> Tigro Spottystripes wrote:
>> Is there somewhere some tutorial, with examples and all, for editing and
>> adding to the client's shaders made with people that have never done
>> this type of thing before in mind?
>
> Starting from where?  Do you know OpenGL shader language, but not the
> SL use of it?  Or are you writing your first computer program?
>
> Mike
>

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