Tigro Spottystripes wrote:
> Somewhere between the two, worse case at least somthing explaining the
> specifics of how SL uses it and what are the particularities for the
> .glsl files the client uses (including the exact structure of files and
> things that work and doesn't work, things that are not following the
> standards etc)

Well, the "worst case" documentation is probably 
app_settings/shaders/shader_hierarchy.txt
then you look at llviewershadermgr.cpp

I haven't done more than look at them, but the in-line comments don't 
look too bad.

It would be nice if doxygen handeled GLSL, but I don't think it does.

Mike
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