Btw, will unfit script just not run or will the objects they are in actually become unrezzable making scripts unfixable even by the creators?
Stickman escreveu: > Ping. > > The comfort or early warning I expect is that we're going to get > better tools to see behind the scenes on scripts before the limits > actually show up. My fear is that it's going to be right when midterms > crop up and have a two week window to rewrite every script I've ever > written. > > Can any Lindens on this project provide any information, or point us > to a magical page on the wiki that explains this? Or, at the very > least, give us a rough timetable so we know about what time is > appropriate to begin our panicked search for information? > > Thanks much! > > Stickman > > On Sat, Dec 12, 2009 at 10:43 PM, Ziggy Puff <zi...@planetziggy.com> wrote: > >> I was about to post a question on this as well - my wife heard about that >> blog post (it's spreading pretty quickly among content creators, I think) >> and so I took a look. I found some good info in 3 or 4 of Babbage Linden's >> office hour chat logs. More details on the exact algorithms would be very >> helpful. Some questions I had after going through the material I could find: >> >> * Is each script 'charged' 16K/64K, or just what it's using? Is the check >> made on rez / parcel change, or periodically? Maybe this is a meaningless >> question, but I thought Mono scripts could scale their memory footprint up >> and down, in which case a script could have a small footprint when it's >> rezzed. >> >> * Avatar / attachment pool vs. parcel pool - if an av's pool runs out, does >> an attachment try to take memory from the parcel pool? >> >> * The GUI support for reporting script memory usage - will it show the >> footprint of individual objects, like the 'Top Scripts' window? How about >> individual attachments? I imagine the last object that would go over the >> threshold will be the one that's not allowed to rez, but that probably won't >> be the least efficiently scripted item the person is wearing. >> >> Ziggy >> >> Stickman wrote: >> >>> I don't know what the official name is, but it's either Parcel Limits, >>> Script Limits, or Memory Limits. >>> >>> It's been a while since I've heard any official word about it. Last I >>> did hear, LL was gathering statistics and didn't know exactly how they >>> were going to implement it, let alone what the limits would be. >>> >>> Has LL made any decisions, and would they be willing to share them? >>> More minds on the issue can spot any holes or problems that could >>> arise, and there's still some rumbling panic among the masses that >>> can't be confirmed or quelled since we don't know how it'll work. >>> >>> Many thanks, >>> >>> Stickman >>> _______________________________________________ >>> Policies and (un)subscribe information available here: >>> http://wiki.secondlife.com/wiki/SLDev >>> Please read the policies before posting to keep unmoderated posting >>> privileges >>> >>> >>> >>> >> >> > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/SLDev > Please read the policies before posting to keep unmoderated posting privileges > > _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges