Cincia Singh wrote: > It is obvious that it should be possible to use the resources that LL > makes available to a estate. Example; we all know that an estate can > support more than 15k prims, but LL only makes 15k prims available. The > estate manager allocates those prims to their renters as they see fit. > If a parcel on an estate has a 500 prim limit and they exceed that limit > the estate manager or owner has tools at their disposal to enforce their > covenant/rental agreement. A script limit could work the same.
Actually, LL only makes 15,000 prims available for building with. It's obvious a SIM supports a lot more prims - it's rather common for prim hair to have 100+ prims. In point of fact, a single AV, using *JUST* the LL avatar attachment points (not counting the HUD points), can have 7640 prims attached (30 points, 255 prims per point). That's half a SIM worth of prims on *ONE* AV (and suggests a means of having your cake and eating it too in a shopping mall...) You put 40 AVs (mainland max) in a SIM, and that's 20x as many prims as are available for building with. Admitted, attachment prims don't affect the physics engine as far as I can tell - they don't change your AVs bounding box - but they still have to be accounted for, visibility tracked, etc. So I can quite understand Linden Labs not being in a hurry to increase the SIM building prim limits - people have built AVs far more than I imagine they ever expected. [I'd hate for my SIM to be on the same server as Money Island's SIM, with 100 AVs, wearing 50x as many prims as the SIM has available for building. _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges