> Would be great to compile the exact changes that have been done. I > tried to look at it myself to find where the dynamic reflections is > but having trouble. Is the major portion of the reflection code in > LLVOSky::updateReflectionGeometry ? Where is this called from, etc? > Would be great to know the hierarchy of the reflection code and > attempt to create a similar implementation but for our current updated > rendering pipeline which seems to be structurally quite different to > the old one. > > - Nexii
Ah dang, always forget to hit Reply to All On Tue, Dec 8, 2009 at 12:38 PM, Argent Stonecutter <[email protected]> wrote: > On 2009-12-08, at 04:05, Ardy Lay wrote: >> Argent Stonecutter wrote: >>> The problem is that the only really good version of dynamic >>> reflections was First Look 57575, well before the Open Source >>> program. >>> The later versions were all fuzzy and hardly worth using. > >> I seem to be finding some archives here: >> https://wiki.secondlife.com/wiki/Obsolete_Source_downloads > > Oh, nice, it just barely made the cut. > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/SLDev > Please read the policies before posting to keep unmoderated posting privileges > _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
