pippin;667040 Wrote: > Nein. > > Weil noch ein Wrapper für ein paar OpenSource-Module total sinnlos ist, > der Mehrwert ist marginal. Die Audiounterstützung in iOS ist recht gut > und sooo schwer sind libflac und libogg nun auch nicht zu benutzen. > > Abwarten ;) > Aber einen "iPod Cache" gibt es nicht. Es gibt die iPod Library, in die > kann man nix 'reinstellen (als App) und abspielen kannst Du die auch mit > Bordmitteln, braucht iPeng also nicht zu tun.
Ich dachte halt dass es über das reine streamen hinausgehen könnte zum Beispiel um iPeng während eines Fluges zu nutzen. Ausserdem lagern eben verschiedene Apps ihre Cache bislang wegen der blöden restriktionen von Apple alles bei sich selbst ab. gemeinsammer Zugriff dachte ich geht nur im Ipod Bereich. Ich habe hier mal die EIgenschaften von libBass eingestellt. was ist im Vergleich denn marginal? Insbesondere wenn du irgendwann mal einen Cache baust, wird dann Gapless möglich sein? Equalizer? Jukebox? Samples Support for WAV/AIFF/MP3/MP2/MP1/OGG and custom generated samples Sample streams Stream any sample data in 8/16/32 bit, with both "push" and "pull" systems File streams MP3/MP2/MP1/OGG/WAV/AIFF file streaming Internet file streaming Stream data from HTTP and FTP servers (inc. Shoutcast, Icecast & Icecast2), with IDN and proxy server support and adjustable buffering Custom file streaming Stream data from anywhere using any delivery method, with both "push" and "pull" systems OS codecs ACM, Media Foundation and CoreAudio codec support for additional audio formats Multi-channel streaming Support for more than plain stereo, including multi-channel OGG/WAV/AIFF files MOD music Uses the same engine as XMPlay (very accurate, efficient, high quality reproduction), with full support for all effects, filters, stereo samples, DMO effects, etc... MO3 music MOD music with MP3 or OGG compressed samples (vastly reduced file size with virtually identical sound quality), MO3s are created using the MO3 encoder Multiple outputs Simultaneously use multiple soundcards, and move channels between them Recording Flexible recording system, with multiple device support and input selection, (WMA encoding & broadcasting via the add-on, and other formats via BASSenc) Decode without playback Streams and MOD musics can be outputted in any way you want (encoded, written to disk, streamed across a network, etc...) Speaker assignment Assign streams and MOD musics to specific speakers to take advantage of hardware capable of more than plain stereo (up to 4 separate stereo outputs with a 7.1 soundcard) High precision synchronization Synchronize events in your software to the streams and MOD musics, synchronize playback of multiple channels together Effects Chorus / compressor / distortion / echo / flanger / gargle / parametric eq / reverb Custom DSP Apply any effects that you want, in any order you want 32 bit floating-point decoding and processing Floating-point decoding/rendering, DSP/FX, and recording 3D sound Play samples/streams/musics in any 3D position Flexible Small buffers for realtime performance, large buffers for stability, automatic and manual buffer updating, configurable threading Expandable Add-on system for additional format support and effects (C/C++ API available on request), dynamic plugin loading system, access to underlying DirectSound objects -- arztde ------------------------------------------------------------------------ arztde's Profile: http://forums.slimdevices.com/member.php?userid=29528 View this thread: http://forums.slimdevices.com/showthread.php?t=89908
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