> In the mid 1980's, the way you used to protect software from being copied
> was to deliberately write a bad sector to the disk using special hardware.
> Your game software would check for the existence of this bad sector, and not
> run properly if the sector was good.
> Similarly, if you tried to copy the disk, you couldn't copy the bad sector
> on standard hardware.

I was concerned that might be the case.

Is there a way to convince dd to copy the disk bad secotry and all ?

Also why would that stop a cdburner from even seeing a disk in there ? 

Jason



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