> Ahh I see they are doing THAT again.
>
> In the mid 1980's, the way you used to protect software from being
copied
> was to deliberately write a bad sector to the disk using special
hardware.
> Your game software would check for the existence of this bad sector,
and not
> run properly if the sector was good.
> Similarly, if you tried to copy the disk, you couldn't copy the bad
sector
> on standard hardware.
There are plenty of more advanced ways of copy-protecting a disk these
days -
and plenty of ways around them.
Check out www.gamecopyworld.com - they have a lot of information about
different
copy protection methods and ways around them - either general methods or
game
specific methods (ie: a hacked executable that skips the check)
This is assuming that the disk isn't faulty - if you place the disk in
the
burner can you mount and read it normally?
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