Hi, The weather being what it is, and suffering from pneumonia, I've no choice but to stay at home and at the most play with FMS, this excellent free and powerful flight simulator.
By altering the PAR files one can change the behavior of your model - to get a flimsy slowflyer to roar across the sky at 200 mph, or vice versa, but the more interesting is to try to improve your model's flying characteristics, by playing with aspect ratio, chord, stabilisator size, and not least CG. By moving the CG backward one can use smaller stabilisator, but then if flying too slow you run out of stabilisator and elevator, leading to the famous high-speed tuck! Sometimes you can roll inverted to safety, but not always! The one thing that doesn't work as in real life is stall, though. For if your model goes into a stall-like spiral dive (usually happens when you have too small a stabilisator combined with rearward CG) you have to give pro-rudder to get out of it, not counter rudder - which is a wee bit weird. Can anyone explain why? Tord RCSE-List facilities provided by Model Airplane News. Send "subscribe" and "unsubscribe" requests to [EMAIL PROTECTED] Please note that subscribe and unsubscribe messages must be sent in text only format with MIME turned off. Email sent from web based email such as Hotmail and AOL are generally NOT in text format