So returning to the subject

 

In Max, there are render elements to render to texture, and Lighting has option 
to render shadows, direct and indirect lighting. In Softimage we don't have. So 
the final verdict is, we have to have a feature rich replacement for this. And 
if in max it can be done, I'm pretty sure that it can be done in Softimage as 
well...

 

Cheers

 

 

Szabolcs

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy
Sent: Tuesday, April 17, 2012 10:12 AM
To: softimage@listproc.autodesk.com
Subject: RE: Rendermapping again

 

So my conclusion is that this system is mediocre at the best...

It need a serious overhaul...does anybody have some custom tools to manage it? 
Or we should wait Autodesk to do something?

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy
Sent: Monday, April 16, 2012 4:13 PM
To: softimage@listproc.autodesk.com
Subject: RE: Rendermapping again

 

Hey, me again...

 

So I tried the idea, and after some tests I came to a conclusion, that it 
fails. Unfortunately it worked well only if I set the FG rendering to exact, 
otherwise the resulting rendermap was blotchy (at the best).

 

Now I try a "hardcore" method, I render a direct lit scene (no FG), then an 
indirect lit scene (with FG) and make the difference in photoshop...L

 

 

Cheers

 

 

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy
Sent: Friday, April 13, 2012 10:47 AM
To: softimage@listproc.autodesk.com
Subject: Rendermapping again

 

Hey folks,

 

It's me again. Does anybody have any idea how to rendermap FG only (excluding 
direct light, I just want render secondary stuffs). It seems that turning off 
the primary doesn't help...

 

 

Cheers

 

 

 

Szabolcs

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