Will a Color Sampler shader work in your situation?

gray

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy
Sent: Tuesday, April 17, 2012 06:02 AM
To: softimage@listproc.autodesk.com
Subject: RE: Rendermapping again

So returning to the subject

In Max, there are render elements to render to texture, and Lighting has option 
to render shadows, direct and indirect lighting. In Softimage we don't have. So 
the final verdict is, we have to have a feature rich replacement for this. And 
if in max it can be done, I'm pretty sure that it can be done in Softimage as 
well...

Cheers


Szabolcs

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy
Sent: Tuesday, April 17, 2012 10:12 AM
To: softimage@listproc.autodesk.com
Subject: RE: Rendermapping again

So my conclusion is that this system is mediocre at the best...
It need a serious overhaul...does anybody have some custom tools to manage it? 
Or we should wait Autodesk to do something?

From: 
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
 
[mailto:softimage-boun...@listproc.autodesk.com]<mailto:[mailto:softimage-boun...@listproc.autodesk.com]>
 On Behalf Of Szabolcs Matefy
Sent: Monday, April 16, 2012 4:13 PM
To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
Subject: RE: Rendermapping again

Hey, me again...

So I tried the idea, and after some tests I came to a conclusion, that it 
fails. Unfortunately it worked well only if I set the FG rendering to exact, 
otherwise the resulting rendermap was blotchy (at the best).

Now I try a "hardcore" method, I render a direct lit scene (no FG), then an 
indirect lit scene (with FG) and make the difference in photoshop...:(


Cheers



From: 
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
 
[mailto:softimage-boun...@listproc.autodesk.com]<mailto:[mailto:softimage-boun...@listproc.autodesk.com]>
 On Behalf Of Szabolcs Matefy
Sent: Friday, April 13, 2012 10:47 AM
To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
Subject: Rendermapping again

Hey folks,

It's me again. Does anybody have any idea how to rendermap FG only (excluding 
direct light, I just want render secondary stuffs). It seems that turning off 
the primary doesn't help...


Cheers



Szabolcs
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