Thanks I'll take a look.

--------------------------------------------
Eric Thivierge
http://www.ethivierge.com


On Wed, Apr 18, 2012 at 2:51 AM, guillaume laforge <
guillaume.laforge...@gmail.com> wrote:

> Hi Eric,
>
> If you need to wait for the end of your idle cycle you must set the pose
> state ID to walk and the target speed to something greater than zero only
> near the end of the idle anim (of course).
>
> I can't help you more this week as I'm not in Montreal, but take a look at
> the foofighters sample scene to see how to compare current frame in actors
> animation (this scene is not a simple one to start with though).
>
> Cheers,
> Guillaume Laforge
>
> Sent from my phone
>
> On 2012-04-17, at 5:03, Eric Thivierge <ethivie...@gmail.com> wrote:
>
> So setting up my crowd I have the 3 basic cycles imported running. The
> only problem is that the idle cycle needs to finish and then transition
> into the walk. I have a character scratching his head then returning to the
> neutral state. Is there a built in way to do that or do I have to roll my
> own?
>
> Also, what is the path of least resistance for having multiple idle cycles
> and randomizing which one each character uses?
>
> Thanks in advance!
>
> --------------------------------------------
> Eric Thivierge
> <http://www.ethivierge.com>http://www.ethivierge.com
>
>

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