Hi Eric,

Based on your question, I made two videos speaking about this kind of
problems in CrowdFX.

The first part should be enough for you :
http://dl.dropbox.com/u/5533643/Crowd/AnimationSpeedControl_Part1.mov

Camatasia is still rendering the second part who is just some random tips
based on the setup of the first video. So I will post the link soon !

Cheers,

Guillaume Laforge

On Tue, Apr 17, 2012 at 6:59 PM, Eric Thivierge <ethivie...@gmail.com>wrote:

> Thanks I'll take a look.
>
>
> --------------------------------------------
> Eric Thivierge
> http://www.ethivierge.com
>
>
> On Wed, Apr 18, 2012 at 2:51 AM, guillaume laforge <
> guillaume.laforge...@gmail.com> wrote:
>
>> Hi Eric,
>>
>> If you need to wait for the end of your idle cycle you must set the pose
>> state ID to walk and the target speed to something greater than zero only
>> near the end of the idle anim (of course).
>>
>> I can't help you more this week as I'm not in Montreal, but take a look
>> at the foofighters sample scene to see how to compare current frame in
>> actors animation (this scene is not a simple one to start with though).
>>
>> Cheers,
>> Guillaume Laforge
>>
>> Sent from my phone
>>
>> On 2012-04-17, at 5:03, Eric Thivierge <ethivie...@gmail.com> wrote:
>>
>> So setting up my crowd I have the 3 basic cycles imported running. The
>> only problem is that the idle cycle needs to finish and then transition
>> into the walk. I have a character scratching his head then returning to the
>> neutral state. Is there a built in way to do that or do I have to roll my
>> own?
>>
>> Also, what is the path of least resistance for having multiple idle
>> cycles and randomizing which one each character uses?
>>
>> Thanks in advance!
>>
>> --------------------------------------------
>> Eric Thivierge
>> <http://www.ethivierge.com>http://www.ethivierge.com
>>
>>
>

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