Hi Eric, Based on your question, I made two videos speaking about this kind of problems in CrowdFX.
The first part should be enough for you : http://dl.dropbox.com/u/5533643/Crowd/AnimationSpeedControl_Part1.mov Camatasia is still rendering the second part who is just some random tips based on the setup of the first video. So I will post the link soon ! Cheers, Guillaume Laforge On Tue, Apr 17, 2012 at 6:59 PM, Eric Thivierge <ethivie...@gmail.com>wrote: > Thanks I'll take a look. > > > -------------------------------------------- > Eric Thivierge > http://www.ethivierge.com > > > On Wed, Apr 18, 2012 at 2:51 AM, guillaume laforge < > guillaume.laforge...@gmail.com> wrote: > >> Hi Eric, >> >> If you need to wait for the end of your idle cycle you must set the pose >> state ID to walk and the target speed to something greater than zero only >> near the end of the idle anim (of course). >> >> I can't help you more this week as I'm not in Montreal, but take a look >> at the foofighters sample scene to see how to compare current frame in >> actors animation (this scene is not a simple one to start with though). >> >> Cheers, >> Guillaume Laforge >> >> Sent from my phone >> >> On 2012-04-17, at 5:03, Eric Thivierge <ethivie...@gmail.com> wrote: >> >> So setting up my crowd I have the 3 basic cycles imported running. The >> only problem is that the idle cycle needs to finish and then transition >> into the walk. I have a character scratching his head then returning to the >> neutral state. Is there a built in way to do that or do I have to roll my >> own? >> >> Also, what is the path of least resistance for having multiple idle >> cycles and randomizing which one each character uses? >> >> Thanks in advance! >> >> -------------------------------------------- >> Eric Thivierge >> <http://www.ethivierge.com>http://www.ethivierge.com >> >> >