i have no need for it this second but it would be nice to have.

On Wed, Apr 18, 2012 at 12:05 PM, Alan Fregtman
<alan.fregt...@modusfx.com>wrote:

>  You guys would like that?
>
> I have a working prototype od
> At an old studio I worked at I made them a Maya version which took PSDs,
> extracted all layers as PNGs with alpha, then traced the alpha channel,
> made curves, turned them to polys and extruded them for thickness then
> reprojected the UVs using the original layer color channel, thus producing
> a quick "cardboard-cutout" geometry with color and thickness from a single
> PSD in one click. (We were making rigs of 2D flat characters, if you're
> wondering.)
>
> I wish I had the C++ chops to pick the source code apart and turn it into
> a custom ICE node. That'd be neat. Maybe someday...
>
>
>
> On 4/18/2012 1:56 PM, Steven Caron wrote:
>
> ya, i like that trace node. i am not quite smart enough to make one of my
> own
>
> On Wed, Apr 18, 2012 at 10:51 AM, Fabricio Chamon <xsiml...@gmail.com>wrote:
>
>> +1... trying to push a L-System solver a la Houdini into ice....
>>  what about the tracer node? man, I want it so bad in soft...
>>
>

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