i have no need for it this second but it would be nice to have. On Wed, Apr 18, 2012 at 12:05 PM, Alan Fregtman <alan.fregt...@modusfx.com>wrote:
> You guys would like that? > > I have a working prototype od > At an old studio I worked at I made them a Maya version which took PSDs, > extracted all layers as PNGs with alpha, then traced the alpha channel, > made curves, turned them to polys and extruded them for thickness then > reprojected the UVs using the original layer color channel, thus producing > a quick "cardboard-cutout" geometry with color and thickness from a single > PSD in one click. (We were making rigs of 2D flat characters, if you're > wondering.) > > I wish I had the C++ chops to pick the source code apart and turn it into > a custom ICE node. That'd be neat. Maybe someday... > > > > On 4/18/2012 1:56 PM, Steven Caron wrote: > > ya, i like that trace node. i am not quite smart enough to make one of my > own > > On Wed, Apr 18, 2012 at 10:51 AM, Fabricio Chamon <xsiml...@gmail.com>wrote: > >> +1... trying to push a L-System solver a la Houdini into ice.... >> what about the tracer node? man, I want it so bad in soft... >> >