http://www.sidefx.com/docs/houdini12.0/nodes/sop/trace
On Wed, Apr 18, 2012 at 11:58 AM, Rob Chapman <tekano....@gmail.com> wrote: > oh havn't seen that one or any cool examples of this 'trace' node. and > which one.. the path tracer, ray tracer or the image tracer?? :) > > for a simplified image trace to 3D geom we can read in image or texturemap > data, turn that into particles, (with pixel particles) in ICE do analysis > on color / brightness thresholds of each particle to leave / delete > particles then mesh this with polygoniser... done! :) or even old > school, displace some geometry with the image and chop off the displaced > geometry... or am I missing the point of this node? > > > > > > > > > On 18 April 2012 18:56, Steven Caron <car...@gmail.com> wrote: > >> ya, i like that trace node. i am not quite smart enough to make one of my >> own >> >> >> On Wed, Apr 18, 2012 at 10:51 AM, Fabricio Chamon <xsiml...@gmail.com>wrote: >> >>> +1... trying to push a L-System solver a la Houdini into ice.... >>> what about the tracer node? man, I want it so bad in soft... >>> >> >> >