http://www.sidefx.com/docs/houdini12.0/nodes/sop/trace

On Wed, Apr 18, 2012 at 11:58 AM, Rob Chapman <tekano....@gmail.com> wrote:

> oh havn't seen that one or any cool examples of this 'trace' node. and
> which one.. the path tracer,  ray tracer or the image tracer??  :)
>
> for a simplified image trace to 3D geom we can read in image or texturemap
> data, turn that into particles, (with pixel particles) in ICE do analysis
> on color / brightness thresholds of each particle to leave / delete
> particles then mesh this with  polygoniser...  done! :)  or even old
> school, displace some geometry with the image and chop off the displaced
> geometry...  or am I missing the point of this node?
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> On 18 April 2012 18:56, Steven Caron <car...@gmail.com> wrote:
>
>> ya, i like that trace node. i am not quite smart enough to make one of my
>> own
>>
>>
>> On Wed, Apr 18, 2012 at 10:51 AM, Fabricio Chamon <xsiml...@gmail.com>wrote:
>>
>>> +1... trying to push a L-System solver a la Houdini into ice....
>>>  what about the tracer node? man, I want it so bad in soft...
>>>
>>
>>
>

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