*"Couple people from PDI were around too saying they were using Soft|3D for
a show that would have blown our minds (which ended up becoming shrek)."*

>From what I heard, *Antz* has also been done with Softimage by PDI
(*Antz*was the first movie of the couple PDI-Dreamworks before
*Shrek*) ...

jo







2012/4/18 Matt Lind <ml...@carbinestudios.com>

> And Ovaltine was thereā€¦.****
>
> ** **
>
> ** **
>
> ** **
>
> ** **
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Raffaele Fragapane
> *Sent:* Wednesday, April 18, 2012 7:40 PM
>
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Softimage development****
>
> ** **
>
> Last part I meant in the context of the original timeline I posted, sorry.
>
>
> Jan '98 and then March '98 in Milan, first at smau and then at the local
> siggy chapter, MS and Avid had opposing stands and I'm sure Soft was still
> with MS back then, and DS was being demoed by someone I don't remember, and
> twister by Raffaele Rodaro on the floor. The Avid guys were clearly
> resenting it as the media composer station had no crowd :p
>
> I think it was the first time I saw the render region... maybe :)
>
> Couple people from PDI were around too saying they were using Soft|3D for
> a show that would have blown our minds (which ended up becoming shrek).***
> *
>
> On Thu, Apr 19, 2012 at 12:23 PM, Luc-Eric Rousseau <luceri...@gmail.com>
> wrote:****
>
> Last paragraph offsetted by two years.. we were sold to Avid in 1998, and
> shipped XSI in year 2000.****
>
> On Apr 18, 2012 5:40 PM, "Raffaele Fragapane" <raffsxsil...@googlemail.com>
> wrote:****
>
> Actually I can think of a couple names that drifted in and out that I
> recognized across different lists and stuff.
>
> I think Brent might be kidding there, as 14 years and two months ago Maya
> was being released for the first time, and only became remotely usable a
> few months later with 1.0.1 (Q4 98). At that point it had so many issues
> and limitations (many of them similar to xsi 1 ironically), that most of us
> only started taking it seriously with 1.5, which sadly was an IRIX only
> release (only a few weeks after the buggy 1.0.1 for win).
>
> 2.5.2 in 2000 is where it really took off like a rocket.
> Weta's first images of gollum in the trailer and some leaks, together with
> Framestore moving across a few months before, and Dneg choosing maya and
> getting all of pitch black done with it in record time and budget spun the
> hype mill so hard there was no going back in public perception. Producers
> were mesemrized by Weta's results and Dnegs budgets, TDs were swayed by
> having scripting (at all) and an API that didn't suck yards of penis, and
> decision makers all swung around within less than a year between 99 and 2k.
>
> Sumatra was still unseen at that point, the buzz was around the beta of
> twister that was being demoed alongside Softimage|DS. This was at the
> microsoft stand, right across the Avid one. You could zap a cellphone dead
> from static just walking between the two :p****
>
> On Thu, Apr 19, 2012 at 1:30 AM, Xavier Lapointe <xl.mailingl...@gmail.com>
> wrote:****
>
> I would love hearing about maya devs who switched to the xsi team !****
>
>  ****
>
> Not sure that ever happened ... (unless that was sarcasm)****
>
>
>
>
> --
> Our users will know fear and cower before our software! Ship it! Ship it
> and let them flee like the dogs they are!****
>

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