*"Couple people from PDI were around too saying they were using Soft|3D for a show that would have blown our minds (which ended up becoming shrek)."*
>From what I heard, *Antz* has also been done with Softimage by PDI (*Antz*was the first movie of the couple PDI-Dreamworks before *Shrek*) ... jo 2012/4/18 Matt Lind <ml...@carbinestudios.com> > And Ovaltine was thereā¦.**** > > ** ** > > ** ** > > ** ** > > ** ** > > *From:* softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] *On Behalf Of *Raffaele Fragapane > *Sent:* Wednesday, April 18, 2012 7:40 PM > > *To:* softimage@listproc.autodesk.com > *Subject:* Re: Softimage development**** > > ** ** > > Last part I meant in the context of the original timeline I posted, sorry. > > > Jan '98 and then March '98 in Milan, first at smau and then at the local > siggy chapter, MS and Avid had opposing stands and I'm sure Soft was still > with MS back then, and DS was being demoed by someone I don't remember, and > twister by Raffaele Rodaro on the floor. The Avid guys were clearly > resenting it as the media composer station had no crowd :p > > I think it was the first time I saw the render region... maybe :) > > Couple people from PDI were around too saying they were using Soft|3D for > a show that would have blown our minds (which ended up becoming shrek).*** > * > > On Thu, Apr 19, 2012 at 12:23 PM, Luc-Eric Rousseau <luceri...@gmail.com> > wrote:**** > > Last paragraph offsetted by two years.. we were sold to Avid in 1998, and > shipped XSI in year 2000.**** > > On Apr 18, 2012 5:40 PM, "Raffaele Fragapane" <raffsxsil...@googlemail.com> > wrote:**** > > Actually I can think of a couple names that drifted in and out that I > recognized across different lists and stuff. > > I think Brent might be kidding there, as 14 years and two months ago Maya > was being released for the first time, and only became remotely usable a > few months later with 1.0.1 (Q4 98). At that point it had so many issues > and limitations (many of them similar to xsi 1 ironically), that most of us > only started taking it seriously with 1.5, which sadly was an IRIX only > release (only a few weeks after the buggy 1.0.1 for win). > > 2.5.2 in 2000 is where it really took off like a rocket. > Weta's first images of gollum in the trailer and some leaks, together with > Framestore moving across a few months before, and Dneg choosing maya and > getting all of pitch black done with it in record time and budget spun the > hype mill so hard there was no going back in public perception. Producers > were mesemrized by Weta's results and Dnegs budgets, TDs were swayed by > having scripting (at all) and an API that didn't suck yards of penis, and > decision makers all swung around within less than a year between 99 and 2k. > > Sumatra was still unseen at that point, the buzz was around the beta of > twister that was being demoed alongside Softimage|DS. This was at the > microsoft stand, right across the Avid one. You could zap a cellphone dead > from static just walking between the two :p**** > > On Thu, Apr 19, 2012 at 1:30 AM, Xavier Lapointe <xl.mailingl...@gmail.com> > wrote:**** > > I would love hearing about maya devs who switched to the xsi team !**** > > **** > > Not sure that ever happened ... (unless that was sarcasm)**** > > > > > -- > Our users will know fear and cower before our software! Ship it! Ship it > and let them flee like the dogs they are!**** >