Last paragraph offsetted by two years.. we were sold to Avid in 1998, and
shipped XSI in year 2000.
On Apr 18, 2012 5:40 PM, "Raffaele Fragapane" <raffsxsil...@googlemail.com>
wrote:

> Actually I can think of a couple names that drifted in and out that I
> recognized across different lists and stuff.
>
> I think Brent might be kidding there, as 14 years and two months ago Maya
> was being released for the first time, and only became remotely usable a
> few months later with 1.0.1 (Q4 98). At that point it had so many issues
> and limitations (many of them similar to xsi 1 ironically), that most of us
> only started taking it seriously with 1.5, which sadly was an IRIX only
> release (only a few weeks after the buggy 1.0.1 for win).
>
> 2.5.2 in 2000 is where it really took off like a rocket.
> Weta's first images of gollum in the trailer and some leaks, together with
> Framestore moving across a few months before, and Dneg choosing maya and
> getting all of pitch black done with it in record time and budget spun the
> hype mill so hard there was no going back in public perception. Producers
> were mesemrized by Weta's results and Dnegs budgets, TDs were swayed by
> having scripting (at all) and an API that didn't suck yards of penis, and
> decision makers all swung around within less than a year between 99 and 2k.
>
> Sumatra was still unseen at that point, the buzz was around the beta of
> twister that was being demoed alongside Softimage|DS. This was at the
> microsoft stand, right across the Avid one. You could zap a cellphone dead
> from static just walking between the two :p
>
> On Thu, Apr 19, 2012 at 1:30 AM, Xavier Lapointe <xl.mailingl...@gmail.com
> > wrote:
>
>>  I would love hearing about maya devs who switched to the xsi team !
>>
>>
>> Not sure that ever happened ... (unless that was sarcasm)
>>
>

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