hello from rainy London......
judging by the amount of games industry related new faces, are we to read anything into this? more reliance on GPU? better real-time performance? just throwing it out there a Adrian Wyer Fluid Pictures 75-77 Margaret St. London W1W 8SY ++44(0) 207 580 0829 adrian.w...@fluid-pictures.com <blocked::blocked::mailto:adrian.w...@fluid-pictures.com> www.fluid-pictures.com <blocked::blocked::http://www.fluid-pictures.com/> Fluid Pictures Limited is registered in England and Wales. Company number:5657815 VAT number: 872 6893 71 _____ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall Sent: 19 April 2012 11:56 To: softimage@listproc.autodesk.com Subject: Re: Intro to the new team (was RE: Softimage development) Hello from sunny Wales! On 19 April 2012 11:48, Eugen Sares <softim...@keyvis.at> wrote: Allow me to say welcome, too! Thanks for the insight, sounds quite reassuring. I'd put some extra cash in the bribe-suitcase for Joany if he fixes up the SDK for full seamless custom operator support... ;} Best, Eugen On Thu, 19 Apr 2012 12:38:11 +0200, Eric Thivierge <ethivie...@gmail.com> wrote: Let me be the first to say Welcome! While it's a bit sad to see some of the long time devs go even without a lot of personal interaction with them, it's also nice to see fresh faces to the team and look forward to the future developments. Don't be strangers to the list. Now how can I bribe Joany to get us a native Qt host in Soft? :P -------------------------------------------- Eric Thivierge http://www.ethivierge.com On Thu, Apr 19, 2012 at 8:14 PM, Chun-Pong Yu <chun-pong...@autodesk.com>wrote: Luc-Eric's comments are a good segway for me to introduce some members of the new team and what they're working on. We've been lurking on the list so far, and have been amazed by the passion of most in the community for Softimage and will support it as best as we can. Now that Luc-Eric, Guillaume LaForge, Guillaume Laferriere, etc. have moved to the Maya team, we'll be participating more actively especially when there're technical issues reported. We're all based in Singapore btw (so the comments on durians were apt) where the cost of labour isn't that much different from Montreal and certainly much higher (3x?) than in China. And there're more people in the team than there were in Montreal two years ago. Moreover, folks like JF, Francis, David, Manny, Graham, etc. are still around (the first 3 are in fact still developing enhancements and bug fixes for customers). Hence Autodesk is still investing in the Softimage since guess what? Soft still makes money for the company. It's true that the team doesn't know the code as well as Luc-Eric and team but that's not to say that we're newbies to software development, 3D graphics, simulations, rendering, etc. either. Sure, we don't have the 10-15 year histories with Soft that the "old" team had, but we're happy to say that they're still around (even many from the acquisition who eventually moved to other Autodesk teams) and still helping out when there's a need. But that should go down as we become more familiar with the code. So here goes: Hsiao Ming Chia - Core, Ref Models. From NVIDIA, worked on games middleware and runtime engines for 8 yrs. Yury Khmel - Core, ICE, FaceRobot. 12+ years, last 5 as an architect in games development. John Tensuan - Rendering, Data Management. Last in Ubisoft doing rendering and engine systems. Ho Chung Nguyen - ICE, Simulation. Wrote core libraries for math, physics simulation, rendering while at LucasArts. Joany Yang - UI, SDK. Mainly engaged in UI projects using COM, MFC, C++, etc while at another team at Autodesk. Me? I just manage the team so am the "overhead" :-) If you're ever in Singapore, we'd love to meet you. Regards, Chun Pong _____ No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1913 / Virus Database: 2411/4945 - Release Date: 04/18/12