<old man voice a la Dana Carvey <http://www.youtube.com/watch?v=9N2E93VzQSA>>

I'm an old man and I'm not happy...These kids today with their 'gooeys' and
fancy character rigs...Back in my day we didn't have rigs...we used sticks
and rocks. There was only one way to animate, you had to poke the pixels
with sharpened sticks and use the rocks to smash the ones that tried to get
away. And we liked it, we loved it!  And you couldn't load a scene, you had
to haul our characters from the tar tapes onto your hard drive and back
again through 6 feet of snow, uphill both ways all while hunched over from
carrying heavy stone tablets that contained the source code which you would
have to enter into the computer machine a one and a zero at a time. And we
liked it, we loved it! And we didn't have interfaces, all we had was ASCII,
half the time you wouldn't even know what you were animating because it was
all just numbers, and you'd go half-blind from trying. And we liked it, we
loved it!  We were a bunch of Pixel bullying, bit punching, half-blind
ASCII animation programers, and that's the way it was and we liked it!


On Thu, Apr 19, 2012 at 7:34 AM, Eric Thivierge <ethivie...@gmail.com>wrote:

> Yeah, all the bells and whistles these days is light years from what it
> used to be (from what I've read). :)
>
> Either way, we're pushing things as far as they can do and that in turn
> requires more complex rigs. Even with as much optimization as we can do
> things can't always be real time. Unless you want to lose some of the
> features. Even adding toggles to things in a rig that disables the fancy
> stuff sometimes adds overhead in itself.
>
> --------------------------------------------
> Eric Thivierge
> http://www.ethivierge.com
>
>
> On Thu, Apr 19, 2012 at 10:00 PM, Simon Pickard <m...@simonpickard.com>wrote:
>
>> There must come a point though when there's no more bells and whistles to
>> turn on?
>> We're getting close now to renders that look real- really real!
>> We're also getting used to rigs that provide us with all the control
>> we'll ever need.
>>
>> I say leave it alone. Stick with what we've got and let hardware catch up.
>>
>>
>>
>>
>>
>> On 19/04/2012, at 6:37 PM, <pete...@skynet.be> <pete...@skynet.be> wrote:
>>
>>   actually for rendertimes it’s even worse.
>>
>> ‘cumulative calculation times’ per frame used to be 4-6 hours – around
>> LOTR they went up to 24-48hrs.
>> For Transformers 2,3 they were approaching a week. (just a few figures I
>> kept in memory)
>>
>> Hardware is getting increasingly powerful, but demands get more and more
>> complex on all fronts while delivery times get shorter.
>> Moore’s law is not enough to result in a status quo. Even renderfarms
>> growing considerably might not be enough.
>>
>>
>>
>>
>>  *From:* Simon Pickard <m...@simonpickard.com>
>> *Sent:* Thursday, April 19, 2012 10:12 AM
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* Re: test.
>>
>> Talking of frame rates...
>> I'd love to see a graph of all the major films since Jurassic Park and
>> the frame rate of their rigs.
>> Think it would be pretty interesting, and wonder how consistant it would
>> be?
>> Same for render times.
>>
>> I guess the more powerful the computers the more we throw at them.
>>
>>
>>
>>
>>
>>
>> On 19 April 2012 17:35, <pete...@skynet.be> wrote:
>>
>>>   but they can make it cheaper.
>>>
>>>
>>>
>>>  *From:* Eric Thivierge <ethivie...@gmail.com>
>>> *Sent:* Thursday, April 19, 2012 3:25 AM
>>> *To:* softimage@listproc.autodesk.com
>>> *Subject:* Re: test.
>>>
>>>  Faster rigs can't make your animation better Simon.
>>>
>>> --------------------------------------------
>>> Eric Thivierge
>>> http://www.ethivierge.com
>>>
>>>
>>> On Thu, Apr 19, 2012 at 11:13 AM, Simon Pickard 
>>> <m...@simonpickard.com>wrote:
>>>
>>>> Shouldn't you two be making our rigs run faster or something?
>>>>
>>>>
>>>>
>>>> On 19 April 2012 10:58, Raffaele Fragapane <raffsxsil...@googlemail.com
>>>> > wrote:
>>>>
>>>>> He has a coord reading them to him and then writing back.
>>>>> It's kinda like the field nurses helping the analphabet soldiers write
>>>>> home during world war one kinda thing.
>>>>>
>>>>>
>>>>> On Thu, Apr 19, 2012 at 9:32 AM, Eric Thivierge 
>>>>> <ethivie...@gmail.com>wrote:
>>>>>
>>>>>> Didn't know Simon could read let alone email....  :P
>>>>>>
>>>>>> --------------------------------------------
>>>>>> Eric Thivierge
>>>>>> http://www.ethivierge.com
>>>>>>
>>>>>>
>>>>>>
>>>>>> On Thu, Apr 19, 2012 at 9:24 AM, Simon Pickard <m...@simonpickard.com
>>>>>> > wrote:
>>>>>>
>>>>>>> Woohoo! Thanks for the reply.
>>>>>>>
>>>>>>>
>>>>>>> On 19 April 2012 09:22, Jeremie Passerin <gerem....@gmail.com>wrote:
>>>>>>>
>>>>>>>>
>>>>>>>> I think you got it working now !
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> On 18 April 2012 16:15, Simon Pickard <m...@simonpickard.com>wrote:
>>>>>>>>
>>>>>>>>> Come on emails! Work damn it!
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> Our users will know fear and cower before our software! Ship it! Ship
>>>>> it and let them flee like the dogs they are!
>>>>>
>>>>>
>>>>
>>>
>>>
>>
>>
>>
>>
>


-- 




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